-Pacitan has a wide range of tourism activity. One of the tourism district is Pacitan historical attractions. These objects have a history tour of the educational values, history and culture, which must be maintained and preserved as one tourism asset Kabupeten Pacitan. But the history of the current tour the rarely visited and some of the students also do not understand the history of each of these historical attractions. Hence made a information media of 3D virtual interactive applications Pacitan tour history in the form of interactive CD applications. The purpose of the creation of interactive applications is to introduce Pacitan history tours to students and the community. Creating interactive information media that can provide an overview of the history of the existing tourist sites in Pacitan The benefits of this research is the students and the public will get to know the history of historical attractions Pacitan. As a media introduction of historical attractions and as a medium of information to preserve the historical sights. Band is used in the manufacturing methods Applications 3D Virtual Interactive Attractions: History-Based Multimedia Pacitan authors used the method library, observation and interviews. Design using 3ds Max 2010, Adobe Director 11.5, Adobe Photoshop CS3 and Corel Draw. The results of this research is the creation of media interakif information that can provide knowledge about the history of Pacitan.
This classroom action research tries to increase the motivation and learning independence of students by implementing the game Si Komdig's Journey as a learning medium in learning Simulation and Digital Communication subjects. The study was conducted on 32 students online as a impact of the Covid-19 pandemic. This research was conducted in 2 cycles, each of which consisted of 3 online meetings. The results showed an increase in the motivation and learning independence of students from 39% in cycle 1 to 70% in cycle 2. This research concludes that the implementation of the game Si Komdig's Journey as a learning medium for Simulation and Digital Communication can increase motivation and learning independence.
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