Astronomy of the 21st century increasingly finds itself with extreme quantities of data. This growth in data is ripe for modern technologies such as deep image processing, which has the potential to allow astronomers to automatically identify, classify, segment and deblend various astronomical objects. In this paper, we explore the use of chained generative adversarial networks (GANs), a class of generative models that learn mappings from latent spaces to data distributions by modelling the joint distribution of the data, to produce physically realistic galaxy images as one use case of such models. In cosmology, such datasets can aid in the calibration of shape measurements for weak lensing by augmenting data with synthetic images. By measuring the distributions of multiple physical properties, we show that images generated with our approach closely follow the distributions of real galaxies, further establishing state-of-the-art GAN architectures as a valuable tool for modern-day astronomy.
The assembly and maintenance of microbial diversity in natural communities, despite the abundance of toxin-based antagonistic interactions, presents major challenges for biological understanding. A common framework for investigating such antagonistic interactions involves cyclic dominance games with pairwise interactions. The incorporation of higher-order interactions in such models permits increased levels of microbial diversity, especially in communities in which antibiotic-producing, sensitive, and resistant strains coexist. However, most such models involve a small number of discrete species, assume a notion of pure cyclic dominance, and focus on low mutation rate regimes, none of which well represent the highly interlinked, quickly evolving, and continuous nature of microbial phenotypic space. Here, we present an alternative vision of spatial dynamics for microbial communities based on antagonistic interactions—one in which a large number of species interact in continuous phenotypic space, are capable of rapid mutation, and engage in both direct and higher-order interactions mediated by production of and resistance to antibiotics. Focusing on toxin production, vulnerability, and inhibition among species, we observe highly divergent patterns of diversity and spatial community dynamics. We find that species interaction constraints (rather than mobility) best predict spatiotemporal disturbance regimes, whereas community formation time, mobility, and mutation size best explain patterns of diversity. We also report an intriguing relationship among community formation time, spatial disturbance regimes, and diversity dynamics. This relationship, which suggests that both higher-order interactions and rapid evolution are critical for the origin and maintenance of microbial diversity, has broad-ranging links to the maintenance of diversity in other systems.
In this paper we show how the task of motion tracking for physically simulated characters can be solved using supervised learning and optimizing a policy directly via back-propagation. To achieve this we make use of a world model trained to approximate a specific subset of the environment's transition function, effectively acting as a differentiable physics simulator through which the policy can be optimized to minimize the tracking error. Compared to popular model-free methods of physically simulated character control which primarily make use of Proximal Policy Optimization (PPO) we find direct optimization of the policy via our approach consistently achieves a higher quality of control in a shorter training time, with a reduced sensitivity to the rate of experience gathering, dataset size, and distribution.
Simultaneous control of multiple characters has been a research topic that has been extensively pursued for applications in computer games and computer animations, for applications such as crowd simulation, controlling two characters carrying objects or fighting with one another and controlling a team of characters playing collective sports. With the advance in deep learning and reinforcement learning, there is a growing interest in applying multi-agent reinforcement learning for intelligently controlling the characters to produce realistic movements. In this paper we will survey the state-of-the-art MARL techniques that are applicable for character control. We will then survey papers that make use of MARL for multi-character control and then discuss about the possible future directions of research.
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