SIMPOP is a knowledge-based simulation system for the description of the evolution of settlement patterns over long time periods. Rules and parameters are introduced into a multiagent systems formalism where each settlement is considered as a separate entity interacting with the others and transforming itself. The rules may allow for the simulation of the 'urban transition' from a set of homogeneous, agriculture-oriented, and scattered villages into a complex system of functionally diverse, competing, and hierarchised urban settlements. In this paper we show how several modifications of rules and parameters alter further the spatial and hierarchical structure of the simulated urban system.
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