This study examines the types of STEAM education programs through its development in Korea and the direction in which Korean creative education research focuses based on ICT in the fourth industrial era. The preliminary data of this study were investigated based on KOFAC's proposal request, and the development pattern by year and type from 2012 to 2020 is analyzed. The STEAM education program development maintains three basic types, and the other types are subtle but attempt to change in education development by presenting new fields every year. The three basic types are: Interdisciplinary Subject Integration Advanced Products Utilization and Science-Arts Convergence. Based on the development process in the subject area according to each type, the characteristics and relationships of the type are examined, and the link between the development of science and technology and social phenomenon is confirmed. As a researcher who continuously participated in the STEAM education project, the purpose is to analyze the linkage between the types and to suggest the direction of STEAM education development in Korean education in the future.
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