Quality evaluation of a material’s surface is performed through roughness analysis of surface samples. Several techniques have been presented to achieve this goal, including geometrical analysis and surface roughness analysis. Geometric analysis allows a visual and subjective evaluation of roughness (a qualitative assessment), whereas computation of the roughness parameters is a quantitative assessment and allows a standardized analysis of the surfaces. In civil engineering, the process is performed with mechanical profilometer equipment (2D) without adequate accuracy and laser profilometer (3D) with no consensus on how to interpret the result quantitatively. This work proposes a new method to evaluate surface roughness, starting from the generation of a visual surface roughness signature, which is calculated through the roughness parameters computed in hierarchically organized regions. The evaluation tools presented in this new method provide a local and more accurate evaluation of the computed coefficients. In the tests performed it was possible to quantitatively analyze roughness differences between ceramic blocks and to find that a quantitative microscale analysis allows to identify the largest variation of roughness parameters Raavg, Rasdv, Ramin and Ramax between samples, which benefit the evaluation and comparison of the sampled surfaces.
The quantitative determination of average roughness parameters, from the determination of height variations of the surface points, is frequently used to estimate the adhesion between an adhesive and the surface of a substrate. However, to determine the interaction between an adhesive and a surface of a heterogeneous material, such as a red ceramic, it is essential to define other roughness parameters. This work proposes a method for determining the roughness of red ceramic blocks from a three-dimensional evaluation, with the objective of estimating the contact area that the ceramic substrate can provide for a cementitious matrix. The study determines the average surface roughness from multiple planes and proposes the adoption of 2 more roughness parameters, the valley area index and the average valley area. The results demonstrate that there are advantages in using the proposed multiple plane method for roughness computation and that the valley area parameters are efficient to estimate the extent of adhesion between the materials involved.
We present a wavelet-based approach for selecting patches in patch-based texture synthesis. We randomly select the first block that satisfies a minimum error criterion, computed from the wavelet coefficients (using 1D or 2D wavelets) for the overlapping region. We show that our wavelet-based approach improves texture synthesis for samples where previous work fails, mainly textures with prominent aligned features. Also, it generates similar quality textures when compared against texture synthesis using feature maps with the advantage that our proposed method uses implicit edge information (since it is embedded in the wavelet coefficients) whereas feature maps rely explicitly on edge features. In previous work, the best patches are selected among all possible using a L2 norm on the RGB or grayscale pixel values of boundary zones. The L2 metric provides the raw pixel-to-pixel difference, disregarding relevant image structures -such as edges -that are relevant in the human visual system and therefore on synthesis of new textures.
The method of measuring the roughness of ceramic substrates is not consensual, with unsuccessful attempts to associate roughness with the adhesion of coatings because the ceramic blocks have different areas of contact, shapes, and dimensions of the roughness as well as the extrusion process influences the mechanical anisotropy of the block. The goal of this work is a quantification and comparison of roughness data obtained by 2D and 3D methods, evaluating the variations of results between the measurement methods and formulating a critical analysis regarding the quality of the information obtained with each method. For this propose, four sets of ceramic blocks with different firing temperature were produced, in order to provide groups of blocks with different surface topographies in which the roughness was estimated. The roughness measurements were made in 4608 regions, resulting in 1536 values using 2D method and 3072 values using 3D method. In the 2D method for ceramic blocks, the measurement orientation strongly influences the result, depending on the measurement position and orientation. The 3D method generates a higher average value and allows to identify roughness variations typical of the ceramic block. The roughness estimation of a ceramic block surface must be done using the 3D method.
Image morphing has been extensively studied in computer graphics. Given two input images, morphing algorithms produce a sequence of inbetween images which transforms the source image into the target image in a visually pleasant way. In this paper, we propose an algorithm, based on recent advances from texture-from-sample ideas, which synthesizes a morphing sequence targeted specifically for textures. We use the idea of binary masks (or texton masks) to control the morphing sequence and guarantee a coherent transition from the source texture to the target texture.
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