Abstract-We consider the problem of dimensioning realtime AFDX FIFO networks with a worst-case end-to-end delay analysis. The state-of-the-art has considered several approaches to compute these worst-case end-to-end delays. Among them, the Trajectory approach has received more attention as it has been shown to provide tight end-to-end delay upper bounds. Recently, it has been proved that current Trajectory analysis can be optimistic for some corner cases, leading in its current form, to certification issues. In this paper, we first characterize the source of optimism in the Trajectory approach on detailed examples. Then, we provide a correction to the identified problems. Two problems are solved: the first one is on the definition of the time interval to consider for the worst-case end-to-end response time computation of flows at their source nodes. The second one is on the way that serialized frames are taken into account in the worst-case delay analysis.
International audienceIn this paper, we study the problem of real-time scheduling of parallel tasks represented by a Directed Acyclic Graph (DAG) on multiprocessor architectures. We focus on Global Earliest Deadline First scheduling of sporadic DAG tasksets with constrained-deadlines on a system of homogeneous processors. Our contributions consist in analyzing DAG tasks by considering their internal structures and providing a tighter bound on the workload and interference analysis. This approach consists in assigning a local offset and deadline for each subtask in the DAG. We derive an improved sufficient schedulability test w.r.t. an existing test proposed in the state of the art. Then we discuss the sustainability of this test
In this paper we explore the use of electrical biosignals measured on scalp and corresponding to mental relaxation and concentration tasks in order to control an object in a video game. To evaluate the requirements of such a system in terms of sensors and signal processing we compare two designs. The first one uses only one scalp electroencephalographic (EEG) electrode and the power in the alpha frequency band. The second one uses sixteen scalp EEG electrodes and machine-learning methods. The role of muscular activity is also evaluated using five electrodes positioned on the face and the neck. Results show that the first design enabled 70% of the participants to successfully control the game, whereas 100% of the participants managed to do it with the second design based on machine learning. Subjective questionnaires confirm these results: users globally felt to have control in both designs, with an increased feeling of control in the second one. Offline analysis of face and neck muscle activity shows that this activity could also be used to distinguish between relaxation and concentration tasks. Results suggest that the combination of muscular and brain activity could improve performance of this kind of system. They also suggest that muscular activity has probably been recorded by EEG electrodes.
Abstract. In this paper we introduce the combined use of BrainComputer Interfaces (BCI) and Haptic interfaces. We propose to adapt haptic guides based on the mental activity measured by a BCI system. This novel approach is illustrated within a proof-of-concept system: haptic guides are toggled during a path-following task thanks to a mental workload index provided by a BCI. The aim of this system is to provide haptic assistance only when the user's brain activity reflects a high mental workload. A user study conducted with 8 participants shows that our proof-of-concept is operational and exploitable. Results show that activation of haptic guides occurs in the most difficult part of the pathfollowing task. Moreover it allows to increase task performance by 53% by activating assistance only 59% of the time. Taken together, these results suggest that BCI could be used to determine when the user needs assistance during haptic interaction and to enable haptic guides accordingly.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.