Abstract. This paper presents the findings from a study aimed at understanding whether video games (or serious games) can be effective in enhancing volcanic hazard education and communication. Using the eastern Caribbean island of St. Vincent, we have developed a video gameSt. Vincent's Volcano -for use in existing volcano education and outreach sessions. Its twin aims are to improve residents' knowledge of potential future eruptive hazards (ash fall, pyroclastic flows and lahars) and to integrate traditional methods of education in a more interactive manner. Here, we discuss the process of game development including concept design through to the final implementation on St. Vincent. Preliminary results obtained from the final implementation (through pre-and post-test knowledge quizzes) for both student and adult participants provide indications that a video game of this style may be effective in improving a learner's knowledge. Both groups of participants demonstrated a posttest increase in their knowledge quiz score of 9.3 % for adults and 8.3 % for students and, when plotted as learning gains (Hake, 1998), show similar overall improvements (0.11 for adults and 0.09 for students). These preliminary findings may provide a sound foundation for the increased integration of emerging technologies within traditional education sessions. This paper also shares some of the challenges and lessons learnt throughout the development and testing processes and provides recommendations for researchers looking to pursue a similar study.
Globalisation supports the clustering of critical infrastructure systems, sometimes in proximity to lower-magnitude (VEI 3-6) volcanic centres. In this emerging risk landscape, moderate volcanic eruptions might have cascading, catastrophic effects. Risk assessments ought to be considered in this light.Within the volcanic risk literature, the typical focus of attention for global-scale catastrophes has been on large-scale eruptions with a volcanic explosivity index (VEI) of 7-8 1,2 , which remain relatively rare 3 . The relationship between volcanic eruptions of this scale and global catastrophic risks (GCRs)events that might inflict damage to human welfare on a global-scale 4 provided rationality for this tendency. We define this correlation as a 'VEI-GCR symmetry', whereby as the magnitude of an eruption increases so too does the probability of a GCR event. The eruption of Tambora in 1815 (VEI 7) is an example of the mechanism that governs the VEI-GCR symmetry, in which a large release of sulfur into the stratosphere brought about periodic global cooling, widespread frosts in the northern hemisphere, and crop failures across Europe 5,6 . This VEI-GCR symmetry has historically defined society's relationship with volcanoes. Indeed, we have often failed to consider lower-magnitude VEI eruptions as constituting GCRs.Here, we argue that this symmetry has become imbalanced towards 'VEI-GCR asymmetry', driven by clustering of our global critical systems and infrastructures in proximity to active volcanic regions. Critical systems and infrastructures, such as shipping passages, submarine cables, and aerial transportation routes, are essential to sustain our societies and to ensure their continued development 7,8 . We observe that many of these critical infrastructures and networks converge in regions where they could be exposed to moderate-scale volcanic eruptions (VEI 3-6). These regions of intersection, or pinch points, present localities where we have prioritised efficiency over resilience, and manufactured a new GCR landscape, presenting a new scenario for global risk propagation. A manufactured global catastrophic risk landscapeWe saw an example of the VEI-GCR asymmetry mechanism in play during the 2010 VEI 4 eruption of Eyjafjallajökull, Iceland, whereby a moderate-scale volcanic eruption occurred in proximity to a pinch point of critical systems and networks, resulting in global-scale impacts. During the explosive phase of the event, plumes of volcanic ash were transported on northwesterly winds towards continental Europe 9 , resulting in the closure of European airspace, at a loss of US$5 billion to the global economy 10 . This eruption remains the most costly volcanic eruption ever recorded, even when compared to the VEI 6 1991 eruption of Mount Pinatubo, which was the second-largest eruption (in terms of tephra ejected) in the last century. The Mount Pinatubo eruption, by contrast, resulted in economic impacts of around US$374 million
he massive eruption of the Hunga Tonga-Hunga Ha'apai volcano this January in Tonga, in the south Pacific Ocean, was the volcanic equivalent of a 'near miss' asteroid whizzing by the Earth. The eruption was the largest since Mount Pinatubo in the Philippines blew in 1991, and the biggest explosion ever recorded by instruments.Ash fell over hundreds of kilometres, affecting infrastructure, agriculture and fish stocks. The damage caused amounted to 18.5% of Tonga's gross domestic product. Submarine cables were severed, cutting off Tonga's communications with the outside world for several days; farther afield, the blast created a worldwide shockwave and tsunamis that reached Japanese and North and South American coastlines. Mercifully, the eruption
Island nations may have potential long-term survival value for humanity in global catastrophes such as sun-blocking catastrophes from nuclear winter and large magnitude volcanic eruptions. One way to explore this issue further is to understand the impact on islands after the largest historically observed volcanic eruption: that of Mt Tambora in 1815. For each of the 31 large, populated islands selected, we conducted literature searches for relevant historical and palaeoclimate studies. We also analysed results from a reconstruction (EKF400v2), which uses atmospheric-only general circulation model simulations with assimilated observational and proxy data. From the literature review, there was widespread evidence for weather/climate anomalies in 1815–1817 for these islands (29/29 for those with data). But missing data was an issue for other dimensions such as impaired food production (seen in 8 islands out of only 12 with data). Based on the EKF400v2 reconstruction for temperature anomalies (compared to the relatively “non-volcanic” reference period of 1779 to 1808), the islands had lower temperature anomalies in the 1815–1818 period than latitudinally equivalent continental sites (at 100 km and 1000 km inland). This was statistically significant for the great majority of the comparisons for group analyses by hemisphere, oceans, and temperate/tropical zone. When considering just the islands, all but four showed statistically anomalous temperature reductions in the 1816–1817 period (for most p < 0.00001). In the peak impact year of 1816, the lowest anomalies were seen for islands in the Southern Hemisphere (p < 0.0001), the Indian Ocean (p < 0.0001), and in the tropics and subtropics of the Southern Hemisphere (p = 0.0057). In conclusion, the findings of both the literature review and reconstruction simulations suggest climatic impacts of the Tambora eruption for nearly all these 31 large islands, albeit less than for continental sites. Islands with the smallest temperature anomalies were in the Southern Hemisphere, in particular the Indian Ocean and the tropics and subtropics of the Southern Hemisphere.
Abstract. This paper aims to understand whether video games (or serious games) can be effective in enhancing volcanic hazard education and communication. Using the eastern Caribbean island of St. Vincent, we have developed a video game – St. Vincent’s Volcano – for use in volcano education and outreach sessions, aimed at improving resident’s knowledge of potential future eruptive hazards (ash fall, pyroclastic flows and lahars). Here, we discuss the process of game development including concept design, game development through to final implementation on St. Vincent. Preliminary results for game implementation (obtained through pre and post-test knowledge quizzes) for both student and adult participants suggest that a video game of this style can be effective in improving learner’s knowledge. Both groups of participants demonstrated an increase in score percentage (9.3 % for adults and 8.3 % for students) and when plotted as learning gains (0.11 for adults and 0.09 for students). This preliminary data could provide a sound foundation for the increased integration of emerging technologies within traditional education sessions.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.