The aim of the study was to develop Gravity comic learning media based on Gorontalo culture for V grade Elementary School students. The type of the research was developmental referring to the design of 4-D model according to Thiagarajan, Semmel, and Semmel (1974) which consisted of 4 stages; define, design, develop and disseminate. The results of this study indicated that the developed gravity comic are valid and could increase students’ responses to learning. This cultural-based comic introduces Gorontalo regional cultures. The percentage of the students’ active participation was 93.27% for limited trial and the average students’ active participation in field trial was 94.94%. The students’ learning result gave 86.75% of classical completeness data for the limited test class, while the field test class obtained an average percentage of 87.37%, and categorized as very good. Therefore, the developed Comic of Gravity materials was declared valid, practical and effective. In sum, it would be useful for science learning process in grade V of Elementary School.
Lack of students’ attention and interest to learn influence the learning process within the class. Thus, their learning achievement decreased. This study aims at designing a motion graphic, video animation learning media in Indonesian history subject. This study uses research and development method based on the modified research model developed by Borg and Gall with five stages model namely, needs analysis, media design, product development, evaluation and product trial, and final product. This study reveals that the average pretest score before the implementation of the learning media is 57.60, whereas the average posttest score after the motion graphic, animation video learning media implementation is 79.20. The fitness of the media feedback from the media experts’ score is 88% with very appropriate criteria. In addition, the material expert gives a score of 89% for the media appropriateness with very appropriate criteria, and users’ (students) feedback on the media is 87.9% with very appropriate criteria. It is concluded that the designed motion graphic, animation video learning media for Indonesian history subject positively influences students’ learning achievement and is appropriate to be applied in Indonesian history subject.
Institutions are currently progressing on IT development and maximization in order to advance for good IT governance. Lack of comprehensive requirements analysis of IT utilization may lead to hindrances within IT development from achieving effective outcomes. This quantitative study employs control objective for information & related technology (COBIT 5) business framework to assess and identify the maturity level of IT service, primarily within the domain of delivery, service, and support (DSS). Data were obtained through questionnaire, observation, and documentation. The result reveals that the average maturity level of IT service is in level 3 (established); by which the study recommends for enhancements and upgrades in IT performance and service within the scope of compliance and IT service application and support.
This paper discusses the framework of IT (Information Technology)
E-learning is currently a fast-developing learning method. Interactive multimedia technology, which combines computer technology, video, and audio, is needed to support this e-learning system. The objective of this study is to develop e-learning content based on interactive multimedia to support the effectiveness of a learning system. SDLC (System Development Life Cycle) method with the waterfall model was used in this study. The output of this study is developed e-learning with additional content that utilizes interactive multimedia features, H5P, and iSpring. Through this system, the teacher can create content improvement in the learning model. The system provides various learning sources and activities to support a more interactive teaching and learning process. This e-learning can ease students in understanding the materials and motivates them in learning through this multimedia learning media.
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