This paper introduces the i-HY Hand, an underactuated hand driven by 5 actuators that is capable of performing a wide range of grasping and in-hand manipulation tasks. This hand was designed to address the need for a durable, inexpensive, moderately dexterous hand suitable for use on mobile robots. The primary focus of this paper will be on the novel minimalistic design of i-HY, which was developed by choosing a set of target tasks around which the design of the hand was optimized. Particular emphasis is placed on the development of underactuated fingers that are capable of both firm power grasps and lowstiffness fingertip grasps using only the passive mechanics of the finger mechanism. Experimental results demonstrate successful grasping of a wide range of target objects, the stability of fingertip grasping, as well as the ability to adjust the force exerted on grasped objects using the passive finger mechanics.
The grasping capability of birds' feet is a hallmark of their evolution, but the mechanics of avian foot function are not well understood. Two evolutionary trends that contribute to the mechanical complexity of the avian foot are the variation in the relative lengths of the phalanges and the subdivision and variation of the digital flexor musculature observed among taxa. We modelled the grasping behaviour of a simplified bird foot in response to the downward and upward forces imparted by carrying and perching tasks, respectively. Specifically, we compared the performance of various foot geometries performing these tasks when actuated by distally inserted flexors only, versus by both distally inserted and proximally inserted flexors. Our analysis demonstrates that most species possess relative phalanx lengths that are conducive to grasps actuated only by a single distally inserted tendon per digit. Furthermore, proximally inserted flexors are often required during perching, but the distally inserted flexors are sufficient when grasping and carrying objects. These results are reflected in differences in the relative development of proximally and distally inserted digital flexor musculature among ‘perching’ and ‘grasping’ taxa. Thus, our results shed light on the relative roles of variation in phalanx length and digit flexor muscle distribution in an integrative, mechanical context.
This paper presents a broadcast feedback approach to the distributed stochastic control of an actuator system consisting of many cellular units. This control architecture was inspired by skeletal muscles comprising a vast number of tiny functional units, called sarcomeres. The output of the actuator system is an aggregate effect of numerous cellular units, each taking a bistable ON-OFF state. A central controller "broadcasts" the error between the aggregate output and a reference input. Rather than ordering the individual units to take specific states, the central controller merely broadcasts the overall error signal to all the cellular units uniformly. In turn each cellular unit makes a stochastic decision with a state transition probability, which is modulated in relation to the broadcasted error. Stochastic properties of both open-loop and closed-loop control systems are analyzed. Stability conditions of the broadcast feedback system are obtained by using a stochastic Lyapunov function. The proposed method is simulated for an artificial cellular actuator, consisting of many segments of smart actuator material. Theoretical results are verified through simulation. It is demonstrated that, even in the absence of deterministic coordination, the ensemble of the cellular units can track a given trajectory stably and robustly.
In this paper, we demonstrate an underactuated finger design and grasping method for precision grasping and manipulation of small objects. Taking inspiration from the human grasping strategy for picking up objects from a flat surface, we introduce the flip-and-pinch task, in which the hand picks up a thin object by flipping it into a stable configuration between two fingers. Despite the fact that finger motions are not fully constrained by the hand actuators, we demonstrate that the hand and fingers can interact with the table surface to produce a set of constraints that result in a repeatable quasi-static motion trajectory. Even when utilizing only open-loop kinematic playback, this approach is shown to be robust to variation in object size and hand position. Variation of up to 20 in orientation and 10 mm in hand height still result in experimental success rates of 80% or higher. These results suggest that the advantages of underactuated, adaptive robot hands can be carried over from basic grasping tasks to more dexterous tasks. Note to Practitioners-This work was motivated by the need for a means for robots operating in unstructured environments to robustly grasp and manipulate a wide range of objects using a multipurpose hand.To date, one of the most difficult tasks for a general-purpose hand has been grasping small, thin objects, which are typically found resting on a flat surface such as a table. The size of the object and the presence of the backing surface make it difficult to establish contact with the object resulting in a stable grasp. In previous work, we have shown how proper attention to the passive mechanics of the hand, including mechanical compliance and underactuated differential transmissions, can enable robust, open-loop "power" grasping of large objects. In this paper, we extend the same concept to "precision" grasping of small objects with the same demonstrated robustness and simplicity.
In this paper we demonstrate an underactuated finger design and grasping method for precision grasping and manipulation of relatively small objects. Taking a cue from human manipulation, we introduce the flip-and-pinch task, in which the hand picks up thin objects from a table surface by flipping it into a stable configuration. Despite the fact that finger motions are not fully constrained by the hand actuators, we demonstrate that the hand and fingers can be configured with the table surface to produce a set of constraints that result in a repeatable quasi-static motion trajectory. This approach is shown to be robust for a variety of object sizes, even when utilizing identical open-loop kinematic playback. Experimental results suggest that the advantages of underactuated, adaptive robot hands can be carried over to dexterous, precision tasks as well.
This paper presents a new method to produce computationally efficient models of robots that have planar elastic flexure joints. An accurate, low-dimensional model of large deformation bending is important to precisely describe the configuration of a flexure-jointed manipulator. The new model is based on the assumption that the curvature of a beam in bending is smooth and, thus, can be approximated by low-order polynomials. This produces a description of flexure motion that can be used as a joint model when expressed as a homogeneous transformation between rigid links-essentially a "drop in" replacement for traditional joint models such as screw coordinates and Denavit-Hartenberg conventions. Derivatives of the joint kinematics such as Jacobians and Hessians are accurate and easy to compute. We will show that with only three parameters, this model faithfully reproduces the elastic deformation of a flexure hinge predicted by the continuum model, even for large angles, without requiring numerical integration or many finite elements. The model can also be used to accurately compute the compliance and compressive buckling load of the flexure, as predicted by the continuum model.
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