Our starting point for developing the Studierstube system was the belief that augmented reality, the less obtrusive cousin of virtual reality, has a better chance of becoming a viable user interface for applications requiring manipulation of complex three-dimensional information as a daily routine. In essence, we are searching for a 3-D user interface metaphor as powerful as the desktop metaphor for 2-D. At the heart of the Studierstube system, collaborative augmented reality is used to embed computer-generated images into the real work environment. In the first part of this paper, we review the user interface of the initial Studierstube system, in particular the implementation of collaborative augmented reality, and the Personal Interaction Panel, a two-handed interface for interaction with the system. In the second part, an extended Studierstube system based on a heterogeneous distributed architecture is presented. This system allows the user to combine multiple approaches - augmented reality, projection displays, and ubiquitous computing - to the interface as needed. The environment is controlled by the Personal Interacti Panel, a twohanded, pen-and-pad interface that has versatile uses for interacting with the virtual environment. Studierstube also borrows elements from the desktop, such as multitasking and multi-windowing. The resulting software architecture is a user interface management system for complex augmented reality applications. The presentation is complemented by selected application examples
The Virtual Table presents stereoscopic graphics to a user in a workbench-like setting. This paper reports on a user interface and new interaction techniques for the Virtual Table based on transparent props-a tracked hand-held pen and a pad. These props, but in particular the pad, are augmented with 3D graphics from the Virtual Table's display. This configuration creates a very powerful and flexible interface for two-handed interaction that can be applied to other back-projected stereographic displays as well: the pad can serve as a palette for tools and controls as well as a window-like see-through interface, a plane-shaped and throughthe-plane tool, supporting a variety of new interaction techniques.
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