This study explores the ways adolescents create information collaboratively in the digital environment. In spite of the current widespread practice of information creation by young people, little research exists to illuminate how youth are engaged in creative information behavior or how they make participatory contributions to the changing information world. The purposefully selected sample includes teenagers who actively produce and share information projects, such as online school magazines, an information-sharing website in Wiki, and a digital media library, using Scratch-a graphical programming language developed by MIT Media Lab. Qualitative data were collected through group and individual interviews informed by Dervin's Sense-Making Methodology. The data analysis technique included directed qualitative content analysis with Atlas.ti. Findings reveal the process of information creation, including content development, organization, and presentation of information, as well as noticeable patterns by youth such as visualizing, remixing, tinkering, and gaining a sense of empowerment. This study extends our knowledge of the creative aspects of information behavior.
This mixed-method study investigated the processes of making and information behavior as integrated in selfdirected learning in a high school maker class. Twenty students engaged in making projects of their choice with low-and high-technologies for 15 weeks. Data collection included visual process mapping activities, surveys, and Dervin's Sense-Making Methodologyinformed interviews. Findings included inspirations, actions, emotions, challenges, helps, and learning that occurred during the making processes. Information played an integral role as students engaged in creative production and learning. Students identified information as helps, challenges, how they learn, and learning outcomes. The study proposes a new, evolving process model of making that illustrates production-centered information behavior and learning. The model's spiral form emphasizes the non-linear and cyclical nature of the making process. Squiggly lines represent how the making process is gap-filled and uncertain. The study contributes to the scholarly and professional fields of information science, library and information studies, maker, and STEAM (Science, Technology, Engineering, Art, and Math) learning.
Although people engage in a range of information behaviors, the majority of previous models and empirical research in information behavior tend to focus just on information seeking and use. This panel will discuss the need of extending the territories of information behavior research beyond seeking and use. Panelists will explain their own research studies that explore different forms of information behavior, and introduce emerging models including serendipitous finding of information, informationorganizing behavior, and information-creating behavior. Theoretical and methodological issues concerning modeling the new modes of information behavior will be discussed. This panel will involve the audience in identifying underinvestigated areas of information behavior and discussing potential impacts of studying various forms of information behavior on individuals, society, organizations, systems & technology, and culture. Keywords information behavior; information-creating behavior; information-organizing behavior; information-keeping behavior; serendipitous finding of information; information behavior models.
An emerging body of literature has begun to address the earlier under‐researched topic of information creation. This panel inquires into the state‐of‐the‐art of research on information creation to highlight how different conceptualisations of information creation can foreground various key aspects of how information is made and produced, what types of actors and activities are involved, how information creation can be studied empirically, and what novel insights can be drawn to support practitioners, for instance, in information literacy instruction, information organisation and management, and information systems and services development.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.