In this paper, we provide an in-depth cognitive analysis of a specific humor strategy we coin “trumping”, a multi-agent language game that revolves around the subversion of the linguistic forms of exchange. In particular, we illustrate how, in a conversational setting, agents can “reflect” and “distort” the linguistic-conceptual construal of each others' utterances. Because this reflection or parallelism in the trumping game can be situated on different levels of linguistic organization, a multi-dimensional semantic-pragmatic account is proposed. Using insights from cognitive linguistics, we show that adversarial agents exploit the conceptual mechanisms underlying the opponent's utterances in order to turn the tables in the humor game. In doing so, an agent can trump an adversary by demonstrating a “hyper-understanding” of the lexico-conceptual meaning of an opponent's utterance. This subversion of construal operations like metaphor, metonymy and salience leads to a sudden manipulation of the discourse space that has been set up in the previous utterance(s) (Langacker 2001). In general, by providing an analysis in terms of basic principles of semantic construal, we argue that a cognitive linguistic treatment of humor has an ecological validity that is lacking in most linguistic humor research.
The capacity to find humorous perspectives in aversive situations may outline a helpful strategy in the context of cognitive reappraisal. Yet, research suggested that some people produce more adaptive humour than others. At the same time, not all forms of cognitive reinterpretation seem to be unequivocally beneficial. The present study aimed to investigate specific cognitive reappraisal strategies that individuals employ in humorous reappraisal of adverse events. In a sample of 95 participants, the use of cognitive reappraisal sub-strategies was assessed in a behavioural test in which participants were required to generate a series of humorous reappraisals of self-relevant, threatening events. These reappraisal sub-strategies (three positive reinterpretation strategies, three de-emphasising strategies) were then related to the habitual use of different kinds of humour as well as the broader DSM-5 personality trait domains and well-being in terms of depressive experiences, assessed by self-report questionnaires. While no robust relationships were found for reappraisal strategies based on de-emphasising, sub-strategies within the positive reinterpretation category showed specific and contrasting associations with the examined traits. Findings indicated that the ability to produce humour is only linked to a favourable pattern of reappraisal strategies when manifested in benign forms of humour. Specific relations also emerged for the broader personality traits. The study suggests that some characteristics that advance the use of benign humour also benefit adaptive emotion regulation. The opposite seems to be true for malicious, or "dark" humour. The introduced behavioural approach to the analysis of humorous cognitive reappraisal may prove useful also in future related research.
In this paper, we present an embodiment perspective on viewpoint by exploring the role of eye gaze in face-to-face conversation, in relation to and interaction with other expressive modalities. More specifically, we look into gaze patterns, as well as gaze synchronization with speech, as instruments in the negotiation of participant roles in interaction. In order to obtain fine-grained information on the different modalities under scrutiny, we used the InSight Interaction Corpus (Brône, Geert & Bert Oben. 2015. Insight Interaction: A multimodal and multifocal dialogue corpus. Language Resources and Evaluation 49, 195–214.). This multimodal video corpus consists of two- and three-party interactions (in Dutch), with head-mounted scene cameras and eye-trackers tracking all participants’ visual behavior, providing a unique ‘speaker-internal’ perspective on the conversation. The analysis of interactional sequences from the corpus (dyads and triads) reveals specific patterns of gaze distribution related to the temporal organization of viewpoint in dialogue. Different dialogue acts typically display specific gaze events at crucial points in time, as, e.g., in the case of brief gaze aversion associated with turn-holding, and shared gaze between interlocutors at the critical point of turn-taking. In addition, the data show a strong correlation and temporal synchronization between eye gaze and speech in the realization of specific dialogue acts, as shown by means of a series of cross-recurrence analyses for specific turn-holding mechanisms (e.g., verbal fillers co-occurring with brief moments of gaze aversion).
Ever since the publication of Victor Raskin's seminal work on the
The framework of depicting put forward by Clark (2016) offers a schematic vantage point from which to examine iconic language use. Confronting the framework with empirical data, we consider some of its key theoretical notions. Crucially, by reconceptualizing the typology of depictions, we identify an overlooked domain in the literature: “speech-embedded nonverbal depictions,” namely cases where meaning is communicated iconically, nonverbally, and without simultaneously co-occurring speech. In addition to contextualizing the phenomenon in relation to existing research, we demonstrate, with examples from American TV talk shows, how such depictions function in real-life language use, offering a brief sketch of their complexities and arguing also for their theoretical significance.
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