This article deals with the links between the enaction paradigm and artificial intelligence. Enaction is considered a metaphor for artificial intelligence, as a number of the notions which it deals with are deemed incompatible with the phenomenal field of the virtual. After explaining this stance, we shall review previous works regarding this issue in terms of artifical life and robotics. We shall focus on the lack of recognition of co-evolution at the heart of these approaches. We propose to explicitly integrate the evolution of the environment into our approach in order to refine the ontogenesis of the artificial system, and to compare it with the enaction paradigm. The growing complexity of the ontogenetic mechanisms to be activated can therefore be compensated by an interactive guidance system emanating from the environment. This proposition does not however resolve that of the relevance of the meaning created by the machine (sense-making). Such reflections lead us to integrate human interaction into this environment in order to construct relevant meaning in terms of participative artificial intelligence. This raises a number of questions with regards to setting up an enactive interaction. The article concludes by exploring a number of issues, thereby enabling us to associate current approaches with the principles of morphogenesis, guidance, the phenomenology of interactions and the use of minimal enactive interfaces in setting up experiments which will deal with the problem of artificial intelligence in a variety of enaction-based ways.
International audienceThis paper presents a behavioral ontogeny for artificial agents based on the interactive memorization of sensorimotor invariants. The agents are controlled by continuous timed recurrent neural networks (CTRNNs) which bind their sensors and motors within a dynamic system. The behavioral ontogenesis is based on a phylo- genetic approach: memorization occurs during the agent's lifetime and an evolutionary algorithm discovers CTRNN parameters. This shows that sensorimotor invariants can be durably modified through interaction with a guiding agent. After this phase has finished, agents are able to adopt new sensorimotor invariants relative to the environment with no further guidance. We obtained these kinds of behaviors for CTRNNs with 3-6 units, and this paper examines the functioning of those CTRNNs. For instance, they are able to internally simulate guidance when it is externally absent, in line with theories of simulation in neuroscience and the enactive field of cognitive science
This paper describes an evolutionary robotics experiment, which aims at showing the possibility of learning by guidance in a dynamic cognition perspective. Our model relies on Continuous Time Recurrent Neural Networks and Hebbian plasticity. The agents have the ability to be guided by stimuli and we study the influence of a guidance on their external behavior and internal dynamic when faced with other stimuli. The article develops the experiment and presents some results on the dynamic of the systems.
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