A Although user-centered design is a well-supported concept in the literature on adult computer products, not until recently have publications begun to appear addressing the need to include the user in the design process of children's computer products. Good examples are a recent panel discussion in interactions on the importance of understanding the perspectives and needs of children, and the energizing work of Allison Druin and Cynthia Solomon [1, 2]. Growth has also occurred in evaluation research in both the industrial and academic communities, assessing the effectiveness or appeal of various types of Fax: +1-425-936-7329 a-kalexa@microsoft.com
The purpose of this presentation is to demonstrate key features of the interface and content design of ActiMates Barney. ActiMates Barney operates in three different usage contexts: As a freestanding toy and, by means of a wireless radio link, with PC-based software and linear videotapes. The interface features of each mode (freestanding, with the computer, and with the television) are described, as well as how the interplay between design goals and usability research results shaped the product's final form.
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