Over the past decade, a large and growing body of experimental research has analyzed dishonest behavior. Yet the findings as to when people engage in (dis)honest behavior are to some extent unclear and even contradictory. A systematic analysis of the factors associated with dishonest behavior thus seems desirable. This meta-analysis reviews four of the most widely used experimental paradigms: sender-receiver games, die-roll tasks, coin-flip tasks, and matrix tasks. We integrate data from 565 experiments (totaling N ϭ 44,050 choices) to address many of the ongoing debates on who behaves dishonestly and under what circumstances. Our findings show that dishonest behavior depends on both situational factors, such as reward magnitude and externalities, and personal factors, such as the participant's gender and age. Further, laboratory studies are associated with more dishonesty than field studies, and the use of deception in experiments is associated with less dishonesty. To some extent, the different experimental paradigms come to different conclusions. For example, a comparable percentage of people lie in die-roll and matrix tasks, but in die-roll tasks liars lie to a considerably greater degree. We also find substantial evidence for publication bias in almost all measures of dishonest behavior. Future research on dishonesty would benefit from more representative participant pools and from clarifying why the different experimental paradigms yield different conclusions. Public Significance StatementReports on corruption in industry and politics, fake news, and alternative facts highlight how crucial honesty is to the functioning of societies. But what aspects make people act dishonestly? We review 565 experiments that tempted 44,050 participants to behave dishonestly. We show that the degree and the magnitude of dishonesty depend on properties of the person (e.g., age, gender) and the context (e.g., the incentive to misreport, the experimental setup).
Many behavioral phenomena, including underweighting of rare events and probability matching, can be the product of a tendency to rely on small samples of experiences. Why would small samples be used, and which experiences are likely to be included in these samples? Previous studies suggest that a cognitively efficient reliance on the most recent experiences can be very effective. We explore a very different and more cognitively demanding process explaining the tendency to rely on small samples: exploitation of environmental regularities. The first part of our study shows that across wide classes of dynamic binary choice environments, focusing only on experiences that followed the same sequence of outcomes preceding the current task is more effective than focusing on the most recent experiences. The second part of our study examines the psychological significance of these sequence-based rules. It shows that these tractable rules reproduce well-known indications of sensitivity to sequences and predict a nontrivial wavy recency effect of rare events. Analysis of published data supports this wavy recency prediction, but suggests an even wavier effect than these sequence-based rules predict. This pattern, and the main behavioral phenomena documented in basic decisions from experience and probability learning tasks, can be captured with a similarity-based model assuming that people follow sequences of outcomes most of the time but sometimes respond to trends. We conclude with theoretical notes on similarity-based learning.
The decision whether to explore new alternatives or to choose from familiar ones is implicit in many of our daily activities. How is this decision made? When will deviation from optimal exploration be observed? The current paper examines exploration decisions in the context of a multi-alternative "decisions from experience" task. In each trial, participants could choose a familiar option (the status quo) or a new alternative (risky exploration). The observed exploration rates were more sensitive to the frequent outcome from choosing new alternatives than to the average outcome. That is, the implicit decision whether to explore a new alternative reflects underweighting of rare events: Over-exploration was documented in "Rare Disasters" environments, and insufficient exploration was evident in "Rare Treasures" environments. In addition, the results reveal a decrease in exploration of new alternatives over time even when it is always optimal and some exploration even when it is never reinforcing. These results can be captured with models that share a distinction between "data collection" and "outcome-driven" decision modes. Under the data collection mode, the decision maker collects information about the environment, to be used in future choices. Under the outcome-driven mode, the decision maker relies on small samples of previous experiences with familiar versus unfamiliar alternatives, before the selection of a specific alternative. The predictive value of a two-parameter "explorative sampler" quantification of these assumptions is demonstrated.
Exposure to uncontrollable outcomes has been found to trigger learned helplessness, a state in which the agent, because of lack of exploration, fails to take advantage of regained control. Although the implications of this phenomenon have been widely studied, its underlying cause remains undetermined. One can learn not to explore because the environment is uncontrollable, because the average reinforcement for exploring is low, or because rewards for exploring are rare. In the current research, we tested a simple experimental paradigm that contrasts the predictions of these three contributors and offers a unified psychological mechanism that underlies the observed phenomena. Our results demonstrate that learned helplessness is not correlated with either the perceived controllability of one's environment or the average reward, which suggests that reward prevalence is a better predictor of exploratory behavior than the other two factors. A simple computational model in which exploration decisions were based on small samples of past experiences captured the empirical phenomena while also providing a cognitive basis for feelings of uncontrollability.
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