The formulation of Smoothed Particle Hydrodynamics (SPH) and a shortcoming of traditional SPH in contact simulation are presented. A contact algorithm is proposed to treat contact phenomenon between two objects. We describe the boundary of the objects with non-mass artificial particles and set vectors normal to the contact surface. Contact criterion using nonmass particles is established in this study. In order to verify the contact algorithm, an algorithm is implemented in to an in-house program; elastic wave propagation is an analysed under low velocity axial impact of two rods. The results show that the contact algorithm eliminates the undesirable phenomena at the contact surface; numerical result with the contact algorithm is compared with theoretical one.
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