Thick-film printing processes have been applied for preparing a carbon nanotube field emission display (c-FED), which has a strong cost advantage for large-size flat panel display. For practical display applications, two types of the gated cathode structure named the normal-gate cathode and the under-gate cathode have been developed and improved. The normal-gate and the under-gate cathode structures have the driving voltages of ±35 V and ±65 V, respectively. The 5" c-FED panel with the normal-gate cathode and the 7" c-FED panel with the under-gate cathode were successfully implemented and excellent full-color video images were obtained.
In this paper, we have studied the color compensation method for 3D that enables 3D color presentation similar to 2D. The color compensation method uses the difference of color presentation in 2D and 3D mode. First, the RGB I/O relationship curve was derived in 2D and 3D mode based on the input RGB color bar images. The relationship was modeled in modified power-law forms. Based on the modeling information, we generated color mapping tables, which can be used for compensating the difference of colors. The proposed color mapping block can be added at the output block of a 3DTV system, where the 2D content can be bypassed but the 3D content RGB data can be processed using the color mapping table. The experimental results show that the proposed method improves color presentation of a 3DTV system using a proper color compensation based on 2D presentation.
A normalized tone-mapping method that can reproduce a 3DTV image with an improved color sensation is proposed. This method uses 128 levels of gray-scale images to measure the RGB tone-curves in both 2D and 3D modes and then models the curves using a piece-wise linear form. To compensate the difference between these two tone-curve models, tonemapping operators are generated. In addition, the tone-mapping operators are normalized to reduce distortions in the color contrast. Experimental results show an 8.49dB improvement of image quality as compared with a conventional 3DTV.
Using and holding a smartphone has become natural and ensures user acceptance as well as intuitive handling. We focus on using accelerators in a smartphone to interact with a Digital TV. To use the orientation and movement of smartphones for use interaction, the coordinate alignment between a smartphone and the screen of a Digital TV is required. In this paper, we proposed the method that allows aligning the coordinate extracted from acceleration data to the screen coordinate or world coordinate of a Digital TV. From experimental results, our proposed method has a good performance in a coordinate alignment.
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