In this paper, Make use of Finite state machine by way to control intelligence style NPC's action in game. It has many states innumerably that is UT game which is using to experiment environment. This state variable sea bream nation point, other part, me by standard state express and this states because do grouping mode make out and expressed this by hierarchic Finite state machine. Action did, and did so that achieve little more soft action giving precedence than outside action so that interior action allows purpose and check state that is consisted of outside state and pair of interior state and select mode in mode conversion allowed interior action and outside action, and is part that achieve actual action in the case of outside action. Also, Auction type that is supporting in most on-line auction system present is not supporting superior multiplex auction the speed and efficiency and auction newcomers' single auction. Paper that see to solve these problems designs and embodied HFSM.
Currently, for embedded systems, the complexity of the software is rapidly increasing due to the advance in the fields of multimedia and network. It is difficult to find the cause of problems. Especially, when the causes of problems are buried in the kernel layer, finding them from application's layer is not easy. One reason of the difficulties comes from that there are not effective tools and functions available for developers. In this paper, we proposes a system named Kernel Analysis System(KAS). It is a prototype system that can find a cause of them more easily by using the analysis model. In this case study, we implement the function to find the timer latency in kernel layer. It can effectively find the cause of them. In the future, we try to generalize the system to find the other causes.
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