We present an overview of the nature of academic dishonesty with respect to computer science coursework. We discuss the efficacy of various policies for collaboration with regard to student education, and we consider a number of strategies for mitigating dishonest behaviour on computer science coursework by addressing some common causes. Computer science coursework is somewhat unique, in that there often exist ideal solutions for problems, and work may be shared and copied with very little effort. We discuss the idiosyncratic nature of how collaboration, collusion and plagiarism are defined and perceived by students, instructors and administration. After considering some of the common reasons for dishonest behaviour among students, we look at some methods that have been suggested for mitigating them. Finally, we propose several ideas for improving computer science courses in this context. We suggest emphasizing the intended learning outcomes of each assignment, providing tutorial sessions to facilitate acceptable collaboration, delivering quizzes related to assignment content after each assignment is submitted, and clarifying the boundary between collaboration and collusion in the context of each course. While this discussion is directed at the computer science community, much may apply to other disciplines as well, particularly those with a similar nature such as engineering, other sciences, or mathematics.
Schools play a vital role in establishing healthy behavior patterns among young people which carry these patterns into adulthood. This article explores and collects information about school health programs and health practices in Lebanese schools. The investigation goal is to provide baseline information to school policy makers, administrators, and educators as they plan and implement coordinated school health policies and educational programs that can promote healthy behaviors among the Lebanese youth. Data for the study was obtained from extensive literature reviews and questionnaire surveys of school principles; in addition, interviews were added to the data results. The survey was conducted in the spring of year 2013.
Multimedia learning consists of graphics and texts. Learning occurs when the learners create mental representations from combining the text and relevant graphics in the lessons. Incorporation of multimedia learning in teaching can lead education to a higher level than traditional teaching techniques. The aim of this study is to investigate the extent to which multimedia is incorporated in classroom teaching among Lebanese educators. A small scale survey from 50 middle school teachers of 10 different schools selected from various areas in Lebanon was undertaken. The survey results were compared and tested in order to evaluate whether or not the teachers integrate multimedia in classroom teaching. If they do, this study aims to identify the multimedia elements they frequently use. However, if not, this study aims to find out the causes for not adopting multimedia in their classroom teaching.
Multimedia instructions refer to presentations that contain graphics and texts information. The graphics can include pictures, drawings, diagram, chart, animation, video, or simulations. In addition, texts can include printed texts or spoken texts. Multimedia education occurs when learners create mental representations caused by combining texts and relevant graphics simultaneously in lessons. Research evidence shows that not all multimedia instructions are equally useful. How can we use multimedia instructional to help learners to grasp knowledge? Do learners learn better when multimedia instructions present spoken text in multimedia instructions as an alternative to printed text principle? This article examines whether there is any benefit on supplementing spoken text with multimedia. Specifically, do learners learn more from spoken text and graphics, rather than from printed text and graphics? Meaningful learning engages the learner into excessive cognitive load processing during learning; on the other hand, the learner’s cognitive capacity is limited. For that, reasons multimedia instructional designers must take into account the learner's cognitive load processing. One of the obstacles of multimedia instructions is the possibility of overloading the learners’ cognitive capacity. Multimedia instructional designers must design multimedia instruction in ways that minimize the possibility of overloading the learners’ cognitive capacity. Also will examines the limitations of presenting spoken rather than printed texts; Reasons for presenting spoken rather than printed texts; Evidence for Using Spoken Rather Than Printed Text; And when this principle applies.
This article addresses the need to establish an Institutional Repository at Lebanese University in Lebanon to facilitate the collection, preservation, and dissemination of the intellectual output of the students, faculty, and administrative officers of the University. This proposal for a prototype Institutional Repository (IR) offers the Lebanese University a means to enhance digital archiving and repository services for the University Library community.
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