Traditional views of automaticity are in need of revision. For example, automaticity often has been treated as an all-or-none phenomenon, and traditional theories have held that automatic processes are independent of attention. Yet recent empirical data suggest that automatic processes are continuous, and furthermore are subject to attentional control. A model of attention is presented to address these issues. Within a parallel distributed processing framework, it is proposed that the attributes of automaticity depend on the strength of a processing pathway and that strength increases with training. With the Stroop effect as an example, automatic processes are shown to be continuous and to emerge gradually with practice. Specifically, a computational model of the Stroop task simulates the time course of processing as well as the effects of learning. This was accomplished by combining the cascade mechanism described by McClelland (1979) with the backpropagation learning algorithm (Rumelhart, Hinton, & Williams, 1986). The model can simulate performance in the standard Stroop task, as well as aspects of performance in variants of this task that manipulate stimulus-onset asynchrony, response set, and degree of practice. The model presented is contrasted against other models, and its relation to many of the central issues in the literature on attention, automaticity, and interference is discussed.
The purpose of the two studies reported here was to develop an integrated model of the scientific reasoning process. Subjects were placed in a simulated scientific discovery context by first teaching them how to use an electronic device and then asking them to discover how a hitherto unencountered function worked. To do this task, subjects had to formulate hypotheses based on their prior knowledge, conduct experiments, and evaluate the results of their experiments. In the first study, using 20 adult subjects, we identified two main strategies that subjects used to generate new hypotheses. One strategy was to search memory and the other was to generalize from the results of previous experiments. We described the former group as searching an hypothesis space, and the latter as searching an experiment space. In a second study, with 10 adults, we investigated how subjects search the hypothesis space by instructing them to state all the hypotheses that they could think of prior to conducting any experiments. Following this phase, subjects were then allowed to conduct experiments. Subjects who could not think of the correct rule in the hypothesis generation phase discovered the correct rule only by generalizing from the results of experiments in the experimental phase. Both studies provide support for the view that scientific reasoning can be characterized as search in two problem spaces. By extending Simon and Lea's (1974) Generalized Rule Inducer, we present a general model of Scientific Discovery as Dual Search (SDDS) that shows how search in two problem spaces (an hypothesis space and an experiment space) shapes hypothesis generation, experimental design, and the evaluation of hypotheses. The model also shows how these processes interact with each other. Finally, we interpret earlier findings about the psychology of scientific reasoning in terms of the SDDS model.
Three experiments varied the extent of practice in an analog of the Stroop color-work task. Each experiment involved four phases: (a) baseline naming of four familiar colors, (b) training in consistently naming four novel shapes by using the names of the same four colors, (c) naming the colors when they appeared in the form of the shapes, and (d) naming the shapes when they appeared in color. In Experiment 1, with up to 2 hr of training in shape naming, colors were named much faster than shapes. Interference was observed only in Phase 4. In Experiment 2, with 5 hr of training, shape naming sped up, but was still slower than color naming. Nevertheless, there was symmetrical interference in Phases 3 and 4, and this persisted 3 months later without further training. Experiment 3 replicated this pattern and then extended practice to 20 hr, by which time shape and color naming were equally rapid. After 20 hr, interference appeared only in Phase 3, reversing the original asymmetry. The overall pattern is inconsistent with a simple speed of processing account of interference. The alternative idea of a continuum of automaticity--a direct consequence of training--remains plausible, and the implications of this perspective are considered.
This is an investigation of "Online Creativity." I will present a new account of the cognitive and social mechanisms underlying complex thinking of creative scientists as they work on significant problems in contemporary science. I will lay out an innovative methodology that I have developed for investigating creative and complex thinking in a real-world context. Using this method, I have discovered that there are a number of strategies that are used in contemporary science that increase the likelihood of scientists making discoveries. The findings reported in this chapter provide new insights into complex scientific thinking and will dispel many of the myths surrounding the generation of new concepts and scientific discoveries.
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