Abstract. In this work, a system for recognizing activities in the home setting using a set of small and simple state-change sensors is introduced. The sensors are designed to be "tape on and forget" devices that can be quickly and ubiquitously installed in home environments. The proposed sensing system presents an alternative to sensors that are sometimes perceived as invasive, such as cameras and microphones. Unlike prior work, the system has been deployed in multiple residential environments with non-researcher occupants. Preliminary results on a small dataset show that it is possible to recognize activities of interest to medical professionals such as toileting, bathing, and grooming with detection accuracies ranging from 25% to 89% depending on the evaluation criteria used 1 .
In this paper, we present a real-time algorithm for automatic recognition of not only physical activities, but also, in some cases, their intensities, using five triaxial wireless accelerometers and a wireless heart rate monitor. The algorithm has been evaluated using datasets consisting of 30 physical gymnasium activities collected from a total of 21 people at two different labs. On these activities, we have obtained a recognition accuracy performance of 94.6% using subject-dependent training and 56.3% using subjectindependent training. The addition of heart rate data improves subject-dependent recognition accuracy only by 1.2% and subject-independent recognition only by 2.1%. When recognizing activity type without differentiating intensity levels, we obtain a subjectindependent performance of 80.6%. We discuss why heart rate data has such little discriminatory power.
We introduce the PlaceLab, a new "living laboratory" for the study of ubiquitous technologies in home settings. The PlaceLab is a tool for researchers developing context-aware and ubiquitous interaction technologies. It complements more traditional data gathering instruments and methods, such as home ethnography and laboratory studies. We describe the data collection capabilities of the laboratory and current examples of its use.
Abstract. Although manual and programmable home thermostats can save energy when used properly, studies have shown that over 40% of U.S. homes may not use energy-saving temperature setbacks when homes are unoccupied. We propose a system for augmenting these thermostats using just-in-time heating and cooling based on travel-to-home distance obtained from location-aware mobile phones. Analyzing GPS travel data from 8 participants (8-12 weeks each) and heating and cooling characteristics from 5 homes, we report results of running computer simulations estimating potential energy savings from such a device. Using a GPSenabled thermostat might lead to savings of as much as 7% for some households that do not regularly use the temperature setback afforded by manual and programmable thermostats. Significantly, these savings could be obtained without requiring any change in occupant behavior or comfort level, and the technology could be implemented affordably by exploiting the ubiquity of mobile phones. Additional savings may be possible with modest context-sensitive prompting. We report on design considerations identified during a pilot test of a fully-functional implementation of the system.
Abstract. Three tools for acquiring data about people, their behavior, and their use of technology in natural settings are described: (1) a context-aware experience sampling tool, (2) a ubiquitous sensing system that detects environmental changes, and (3) an image-based experience sampling system. We discuss how these tools provide researchers with a flexible toolkit for collecting data on activity in homes and workplaces, particularly when used in combination. We outline several ongoing studies to illustrate the versatility of these tools. Two of the tools are currently available to other researchers to use.
This paper describes the conception, development and deployment of a novel HCI system for public participation and decisionmaking. This system was applied for the process of allocating refugee accommodation in the City of Hamburg within the FindingPlaces project (FP) in 2016. The CityScope (CS) -a rapid prototyping platform for urban planning and decision-making -offered a technical solution which was complemented by a workshop process to facilitate effective interaction of multiple participants and stakeholder groups. This paper presents the origins of CS and the evolution of the tangible user interface approach to urban planning and public participation. It further outlines technical features of the system, including custom hardware and software in use, utilization in real-time as well as technical constraints and limitations. Special focus is on the adaptation of the CS technology to the specific demands of Hamburg´s FP project, whose procedures, processes, and results are reflected. The final section analyzes success factors as well as shortcomings of the approach, and indicates further R&D as well as application scenarios for the CS.
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