Abstract-To reduce data collection time for deep learning of robust robotic grasp plans, we explore training from a synthetic dataset of 6.7 million point clouds, grasps, and analytic grasp metrics generated from thousands of 3D models from Dex-Net 1.0 in randomized poses on a table. We use the resulting dataset, DexNet 2.0, to train a Grasp Quality Convolutional Neural Network (GQ-CNN) model that rapidly predicts the probability of success of grasps from depth images, where grasps are specified as the planar position, angle, and depth of a gripper relative to an RGB-D sensor. Experiments with over 1,000 trials on an ABB YuMi comparing grasp planning methods on singulated objects suggest that a GQ-CNN trained with only synthetic data from Dex-Net 2.0 can be used to plan grasps in 0.8s with a success rate of 93% on eight known objects with adversarial geometry and is 3× faster than registering point clouds to a precomputed dataset of objects and indexing grasps. The Dex-Net 2.0 grasp planner also has the highest success rate on a dataset of 10 novel rigid objects and achieves 99% precision (one false positive out of 69 grasps classified as robust) on a dataset of 40 novel household objects, some of which are articulated or deformable. Code, datasets, videos, and supplementary material are available at http://berkeleyautomation.github.io/dex-net.
Universal picking (UP), or reliable robot grasping of a diverse range of novel objects from heaps, is a grand challenge for e-commerce order fulfillment, manufacturing, inspection, and home service robots. Optimizing the rate, reliability, and range of UP is difficult due to inherent uncertainty in sensing, control, and contact physics. This paper explores “ambidextrous” robot grasping, where two or more heterogeneous grippers are used. We present Dexterity Network (Dex-Net) 4.0, a substantial extension to previous versions of Dex-Net that learns policies for a given set of grippers by training on synthetic datasets using domain randomization with analytic models of physics and geometry. We train policies for a parallel-jaw and a vacuum-based suction cup gripper on 5 million synthetic depth images, grasps, and rewards generated from heaps of three-dimensional objects. On a physical robot with two grippers, the Dex-Net 4.0 policy consistently clears bins of up to 25 novel objects with reliability greater than 95% at a rate of more than 300 mean picks per hour.
Imitation learning is a powerful paradigm for robot skill acquisition. However, obtaining demonstrations suitable for learning a policy that maps from raw pixels to actions can be challenging. In this paper we describe how consumergrade Virtual Reality headsets and hand tracking hardware can be used to naturally teleoperate robots to perform complex tasks. We also describe how imitation learning can learn deep neural network policies (mapping from pixels to actions) that can acquire the demonstrated skills. Our experiments showcase the effectiveness of our approach for learning visuomotor skills.
This paper presents the Dexterity Network (DexNet) 1.0, a dataset of 3D object models and a sampling-based planning algorithm to explore how Cloud Robotics can be used for robust grasp planning. The algorithm uses a MultiArmed Bandit model with correlated rewards to leverage prior grasps and 3D object models in a growing dataset that currently includes over 10,000 unique 3D object models and 2.5 million parallel-jaw grasps. Each grasp includes an estimate of the probability of force closure under uncertainty in object and gripper pose and friction. Dex-Net 1.0 uses Multi-View Convolutional Neural Networks (MV-CNNs), a new deep learning method for 3D object classification, to provide a similarity metric between objects, and the Google Cloud Platform to simultaneously run up to 1,500 virtual cores, reducing experiment runtime by up to three orders of magnitude. Experiments suggest that correlated bandit techniques can use a cloud-based network of object models to significantly reduce the number of samples required for robust grasp planning. We report on system sensitivity to variations in similarity metrics and in uncertainty in pose and friction. Code and updated information is available at http://berkeleyautomation.github.io/dex-net/.
Vacuum-based end effectors are widely used in industry and are often preferred over parallel-jaw and multifinger grippers due to their ability to lift objects with a single point of contact. Suction grasp planners often target planar surfaces on point clouds near the estimated centroid of an object. In this paper, we propose a compliant suction contact model that computes the quality of the seal between the suction cup and local target surface and a measure of the ability of the suction grasp to resist an external gravity wrench. To characterize grasps, we estimate robustness to perturbations in end-effector and object pose, material properties, and external wrenches. We analyze grasps across 1,500 3D object models to generate Dex-Net 3.0, a dataset of 2.8 million point clouds, suction grasps, and grasp robustness labels. We use Dex-Net 3.0 to train a Grasp Quality Convolutional Neural Network (GQ-CNN) to classify robust suction targets in point clouds containing a single object. We evaluate the resulting system in 350 physical trials on an ABB YuMi fitted with a pneumatic suction gripper. When evaluated on novel objects that we categorize as Basic (prismatic or cylindrical), Typical (more complex geometry), and Adversarial (with few available suction-grasp points) Dex-Net 3.0 achieves success rates of 98%, 82%, and 58% respectively, improving to 81% in the latter case when the training set includes only adversarial objects. Code, datasets, and supplemental material can be found at http://berkeleyautomation.github.io/dex-net.
We propose an information-theoretic planning approach that enables mobile robots to autonomously construct dense 3D maps in a computationally efficient manner. Inspired by prior work, we accomplish this task by formulating an information-theoretic objective function based on Cauchy-Schwarz quadratic mutual information (CSQMI) that guides robots to obtain measurements in uncertain regions of the map. We then contribute a two stage approach for active mapping. First, we generate a candidate set of trajectories using a combination of global planning and generation of local motion primitives. From this set, we choose a trajectory that maximizes the information-theoretic objective. Second, we employ a gradientbased trajectory optimization technique to locally refine the chosen trajectory such that the CSQMI objective is maximized while satisfying the robot's motion constraints. We evaluated our approach through a series of simulations and experiments on a ground robot and an aerial robot mapping unknown 3D environments. Real-world experiments suggest our approach reduces the time to explore an environment by 70% compared to a closest frontier exploration strategy and 57% compared to an information-based strategy that uses global planning, while simulations demonstrate the approach extends to aerial robots with higher-dimensional state. Global plans Local motion primitives (a) Global plans Local motion primitives (b) Global plans Local motion primitives Opt. Global plans Opt. Local motion primitives
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