Penelitian ini dilakukan dengan tujuan menghasilkan bahan ajar,yaitu media pembelajaran kartu domino untuk meningkatkan kemampuan kognitif anak usia dini yang layak untuk digunakan sebagai penunjang bahan ajar. Penelitian ini menggunakan Research and Development menggunakan prosedur ADDIE. Penelitian ini meliputi: Analisis (Analisysis), Desain (Design), Pengembangan (Development), Implementasi (Implementation), dan Evaluasi (Evaluation). Uji coba pada penelitian ini terbagi menjadi dua yakni uji coba ahli yang meliputi ahli media dan ahli materi, serta uji coba produk di RA Perwanida 2 Bandar Lampung dan TK IT Mutia Rossa. Metode pengumpulan data yang dilakukan yakni menggunakan observasi dan dokumentasi sedangkan teknik analisis data menggunakan deskriptif kuantitatif dan deskriptif kualitatif. Hasil penilaian terhadap kelayakan media yang dilakukan oleh ahli media menunjukkan skor 3,8 dengan kriteria “Sangat Baik”, penilaian oleh ahli mater imenunjukkan skor 3,3 dengan kriteria “Baik”. Hasil penelitian menunjukkan bahwa menghasilkan produk berupa media kartu domino yang dihasilkan dalam penelitian pengembangan ini dinyatakan layakdigunakan sebagai bahan ajar menghaslkan produk berupa media kartu domino untuk meningkatkan kemampuan kognitif anak usia dini.
Play online games more than 4 hours a day this includes the abnormal category because the normal category of children playing online games is (> 2 hours a day) this study aims to determine the relationship between playing games and eye health disorders in early childhood dharma wanita unity kindergaten, lampung province the formulation of problem in this research is there a relathionship between playing online game with eye health disorders in early chilhood.This type of research is quantitative research with cross sectional method. This type of research is to look at the relationship jbetween one variable and another. Data collection techniques jused are through questionnaires, Observations, and documentation. The population in this study were 24 children in the dharma wanita unity kindergaten in lampung province. The sample in this study were 24 children using purposive sampling technique. Based on the results of data analysis, it is known that there is a maderate and significant relationship between playing online games with health problems with a corelation value of 0,517 and sig 0,01 < 0,05. The relationship that occurs in positive or unidirectional, so that if children often play online games the higher the chance that the child will experience eye helath problems.
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