Abstract-We present a unified framework for grasp planning and in-hand grasp adaptation using visual, tactile and proprioceptive feedback. The main objective of the proposed framework is to enable fingertip grasping by addressing problems of changed weight of the object, slippage and external disturbances. For this purpose, we introduce the Hierarchical Fingertip Space (HFTS) as a representation enabling optimization for both efficient grasp synthesis and online finger gaiting. Grasp synthesis is followed by a grasp adaptation step that consists of both grasp force adaptation through impedance control and regrasping/finger gaiting when the former is not sufficient. Experimental evaluation is conducted on an Allegro hand mounted on a Kuka LWR arm.
We propose the Dexterous Manipulation Graph as a tool to address in-hand manipulation and reposition an object inside a robot's end-effector. This graph is used to plan a sequence of manipulation primitives so to bring the object to the desired end pose. This sequence of primitives is translated into motions of the robot to move the object held by the endeffector. We use a dual arm robot with parallel grippers to test our method on a real system and show successful planning and execution of in-hand manipulation.
Perching helps small unmanned aerial vehicles (UAVs) extend their time of operation by saving battery power. However, most strategies for UAV perching require complex maneuvering and rely on specific structures, such as rough walls for attaching or tree branches for grasping. Many strategies to perching neglect the UAV’s mission such that saving battery power interrupts the mission. We suggest enabling UAVs with the capability of making and stabilizing contacts with the environment, which will allow the UAV to consume less energy while retaining its altitude, in addition to the perching capability that has been proposed before. This new capability is termed “resting.” For this, we propose a modularized and actuated landing gear framework that allows stabilizing the UAV on a wide range of different structures by perching and resting. Modularization allows our framework to adapt to specific structures for resting through rapid prototyping with additive manufacturing. Actuation allows switching between different modes of perching and resting during flight and additionally enables perching by grasping. Our results show that this framework can be used to perform UAV perching and resting on a set of common structures, such as street lights and edges or corners of buildings. We show that the design is effective in reducing power consumption, promotes increased pose stability, and preserves large vision ranges while perching or resting at heights. In addition, we discuss the potential applications facilitated by our design, as well as the potential issues to be addressed for deployment in practice.
An important challenge in robotics is to achieve robust performance in object grasping and manipulation, dealing with noise and uncertainty. This paper presents an approach for addressing the performance of dexterous grasping under shape uncertainty. In our approach, the uncertainty in object shape is parameterized and incorporated as a constraint into grasp planning. The proposed approach is used to plan feasible hand configurations for realizing planned contacts using different robotic hands. A compliant finger closing scheme is devised by exploiting both the object shape uncertainty and tactile sensing at fingertips. Experimental evaluation demonstrates that our method improves the performance of dexterous grasping under shape uncertainty.
Numerous grasp planning algorithms have been proposed since the 1980s. The grasping literature has expanded rapidly in recent years, building on greatly improved vision systems and computing power. Methods have been proposed to plan stable grasps on: known objects (exact 3D model is available), familiar objects (e.g. exploiting a-priori known grasps for different objects of the same category), or novel object shapes observed during task execution. Few of these methods have ever been compared in a systematic way, and objective performance evaluation of such complex systems remains problematic. Difficulties and confounding factors include: different assumptions and amounts of a-priori knowledge in different algorithms; different robots, hands, vision systems and setups in different labs; different choices or application needs for grasped objects. Also, grasp planning can use different grasp quality metrics (including empirical or theoretical stability measures), or other criteria, e.g. computational speed, or combination of grasps with reachability considerations. While acknowledging and discussing the outstanding difficulties surrounding this complex topic, we propose a methodology for reproducible experiments to compare the performance of a variety of grasp planning algorithms. Our protocol attempts to improve the objectivity with which different grasp planners are compared by minimising the influence of key components in the grasping pipeline, e.g. vision and pose estimation. The protocol is demonstrated by evaluating two different grasp planners: a state-of-the-art model-free planner, and a popular open-source model-based planner. We show results from real-robot experiments with a 7-DoF arm and 2-finger hand, and simulation-based evaluations.
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