On Chip Multiprocessors (CMP), it is common that multiple cores share certain levels of cache. The sharing increases the contention in cache and memory-to-chip bandwidth, further highlighting the importance of data locality analysis. As a rigorous and hardware-independent locality metric, reuse distance has served for a variety of locality analysis, program transformations, and performance prediction. However, previous studies have concentrated on sequential programs running on unicore processors. On CMP, accesses by different threads (or jobs) interact in the shared cache. How reuse distance applies to the new architecture remains an open question-particularly, how the interactions in shared cache affect the collection and application of reuse distance, and how reusedistance-based locality analysis should adapt to such architecture changes. This paper presents our explorations towards answering those questions. It first introduces the concept of concurrent reuse distance, a direct extension of the traditional concept of reuse distance with data references by all co-running threads (or jobs) considered. It then discusses the properties of concurrent reuse distance, revealing the special challenges facing the collection and application of concurrent reuse distance on CMP platforms. Finally, it presents the solutions to those challenges for a class of multithreading applications. The solutions center on a probabilistic model that connects concurrent reuse distance with the data locality of each individual thread. Experiments demonstrate the effectiveness of the proposed techniques in facilitating the uses of concurrent reuse distance for CMP computing.
The power-efficient massively parallel Graphics Processing Units (GPUs) have become increasingly influential for general-purpose computing over the past few years. However, their efficiency is sensitive to dynamic irregular memory references and control flows in an application. Experiments have shown great performance gains when these irregularities are removed. But it remains an open question how to achieve those gains through software approaches on modern GPUs.
This paper presents a systematic exploration to tackle dynamic irregularities in both control flows and memory references. It reveals some properties of dynamic irregularities in both control flows and memory references, their interactions, and their relations with program data and threads. It describes several heuristics-based algorithms and runtime adaptation techniques for effectively removing dynamic irregularities through data reordering and job swapping. It presents a framework, G-Streamline, as a unified software solution to dynamic irregularities in GPU computing. G-Streamline has several distinctive properties. It is a pure software solution and works on the fly, requiring no hardware extensions or offline profiling. It treats both types of irregularities at the same time in a holistic fashion, maximizing the whole-program performance by resolving conflicts among optimizations. Its optimization overhead is largely transparent to GPU kernel executions, jeopardizing no basic efficiency of the GPU application. Finally, it is robust to the presence of various complexities in GPU applications. Experiments show that G-Streamline is effective in reducing dynamic irregularities in GPU computing, producing speedups between 1.07 and 2.5 for a variety of applications.
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