Background As the gaming industry grows around the world, playing pervasive games is becoming an important mode of entertainment. A pervasive game is one in which the game experience extends into the actual world or where the fictive world of the game merges with the physical world. How pervasive games can adapt to the ever-changing nature of technology and design in current society requires a comprehensive review. Objective In this systematic review, we aimed to measure and analyze 4 dimensions of pervasive games through development, technology, experience, and evaluation. Moreover, we also aimed to discover and interpret their relationship with game, interaction, experience, and service design. Methods We first chose 3 well-known databases, Web of Science, Scopus, and EBSCO, and searched from 2013 to April 2022. A strictly thorough Boolean search for research keywords such as “pervasive game,” “design,” and “interactive” resulted in 394 relevant articles. These articles were identified, screened, and checked for eligibility to find valid and useful articles, which were then categorized and analyzed using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) method. Results The systematic selection was finally left with 40 valid and valuable articles. After categorization and analysis, all articles were classified according to 4 main themes, which were design and development (11/40, 28%), interaction and technology (15/40, 38%), users and experience (9/40, 23%), and evaluation and service (5/40, 13%). These 4 main areas can be subdivided into several smaller areas. Conclusions In the 4 areas of game design, interaction design, experience design, and service design, many scholars have studied pervasive games and made contributions. Although the development and technology of pervasive games have evolved with the times, there is still a need to strengthen emerging design concepts within pervasive games.
BACKGROUND With the global games industry booming, the pervasive game form of games is also emerging as a game style. How pervasive games can adapt to the ever-changing nature of technology and design in modern society requires a comprehensive review. OBJECTIVE In this systematic review, four dimensions of pervasive games are measured and analyzed through development, technology, experience, and evaluation. METHODS Based on Web of Science, Scopus, and EBSCO, systematic searches up to May 2022 identified 40 studies. RESULTS After categorization and analysis, it was found that all articles were classified according to four main themes, which are design and development (11 articles), interaction and technology (15 articles), users and experience (9 articles), and evaluation and service (5 articles). These four main areas can be subdivided into smaller areas. CONCLUSIONS Although the development and technology of pervasive games have evolved with the times, there is still a need to strengthen emerging design concepts within pervasive games.
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