The rapid development and availability of low-cost technologies have created a wide interest in virtual reality. In the field of computer music, the term “virtual musical instruments” has been used for a long time to describe software simulations, extensions of existing musical instruments, and ways to control them with new interfaces for musical expression. Virtual reality musical instruments (VRMIs) that include a simulated visual component delivered via a head-mounted display or other forms of immersive visualization have not yet received much attention. In this article, we present a field overview of VRMIs from the viewpoint of the performer. We propose nine design guidelines, describe evaluation methods, analyze case studies, and consider future challenges.
A flexible plastic corrugated tube known as the Hummer was a popular sonic toy in the early 1970s. It produces pleasing sonorities when whirled in the air. In this article, we propose a physically informed model of a singing corrugated tube. The model was used in the composition Garden of the Dragon, which is also described in this paper.
The author discusses the notation of action-based music, in which physical gestures and their characteristics, such as shape, direction and speed (as opposed to psychoacoustic properties such as pitch, timbre and rhythm), play the dominant role in preserving and transferring information. Grounded in ecological perception and enactive cognition, the article shows how such an approach mediates a direct relationship between composition and performance, details some action-based music notation principles and offers practical examples. A discussion of tablature, graphic scores and text scores contextualizes the method historically.
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