The traditional Internet has encountered a bottleneck in allocating network resources for emerging technology needs. Network virtualization (NV) technology as a future network architecture, the virtual network embedding (VNE) algorithm it supports shows great potential in solving resource allocation problems. Combined with the efficient machine learning (ML) algorithm, a neural network model close to the substrate network environment is constructed to train the reinforcement learning agent. This paper proposes a two-stage VNE algorithm based on deep reinforcement learning (DRL) (TS-DRL-VNE) for the problem that the mapping result of existing heuristic algorithm is easy to converge to the local optimal solution. For the problem that the existing VNE algorithm based on ML often ignores the importance of substrate network representation and training mode, a DRL VNE algorithm based on full attribute matrix (FAM-DRL-VNE) is proposed. In view of the problem that the existing VNE algorithm often ignores the underlying resource changes between virtual network requests, a DRL VNE algorithm based on matrix perturbation theory (MPT-DRL-VNE) is proposed. Experimental results show that the above algorithm is superior to other algorithms.
The approaches based on spatio-temporal features for video action recognition have emerged such as two-stream based methods and 3D convolution based methods. However, current methods suffer from the problems caused by partial observation, or restricted to single information modeling, and so on. Segment-level recognition results obtained from dense sampling can not represent the entire video and, therefore lead to partial observation. And a single model is hard to capture the complementary information on spacial, temporal and spatio-temporal information from video at the same time. Therefore, the challenge is to build the video-level representation and capture multiple information. In this paper, a video-level multi-model fusion action recognition method is proposed to solve these problems. Firstly, an efficient videolevel 3D convolution model is proposed to get the global information in the video which assembling segment-level 3D convolution models. Secondly, a multi-model fusion architecture is proposed for video action recognition to capture multiple information. The spatial, temporal and spatio-temporal information are aggregate with SVM classifier. Experimental results show that this method achieves the state-of-the-art performance on the datasets of UCF-101(97.6%) without pre-training on Kinetics.
SUMMARYEntity is an important information carrier in Web pages. Users would like to directly get a list of relevant entities instead of a list of documents when they submit a query to the search engine. So the research of related entity finding (REF) is a meaningful work. In this paper we investigate the most important task of REF: Entity Ranking. The wrong-type entities which don't belong to the target-entity type will pollute the ranking result. We propose a novel method to filter wrong-type entities. We focus on the acquisition of seed entities and automatically extracting the common Wikipedia categories of target-entity type. Also we demonstrate how to filter wrong-type entities using the proposed model. The experimental results show our method can filter wrong-type entities effectively and improve the results of entity ranking.
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