It is well known that the reflection of mirrors can provide spatial perception, and this visual experience can increase immersion in VR. However, it is a challenge to integrate the mirror element, where reflection is the only feature, into an interactive VR game. This paper is a new attempt to put multiple mirror puzzles into VR environments using four game mechanics of mirrors, namely, single reflection, recursion, light path change, and duplicated spacing. Three major levels were designed using these mechanics, the Mirror Maze, the Laser Puzzle, and the Key to Yin and Yang. The findings of the game experience demonstrate that the combination of audio-visual interaction increases the immersion of the game, the easy-to-understand puzzle solutions meet the comfort level of the player experience, and the combination of east-west elements enriches the quality of the game. Overall, this is a game design attempt worthy of being studied, and it is feasible to disperse a single feature of the mirror into multiple mechanisms to add to the player experience for an interactive game.
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