A number of recent events inside and outside of the heritage sector have triggered a lively and largely constructive debate about the excavation, display, and conservation of human remains in the UK (see Jenkins 2008, 2010; Moshenska 2009; Sayer 2009, 2010a; Parker Pearson et al. 2011; Giesen 2013). Two events have been of particular significance: the reburial of human remains prompted by requests to museums from the Pagan community, and independently of these requests the Ministry of Justice decided to revisit its conditions for the excavation of human remains (Parker Pearson et al. 2013). In the short term, these issues seem to have been resolved through open consultation and campaigning by archaeologists. British archaeologists consider that they have public support; public-facing archaeology develops strong links within local communities, the Portable Antiquities Scheme engages members of the public in the discovery of metal objects on a national scale, and TV and Radio programmes regularly include archaeology or excavation as their central theme. There are various ways to engage with archaeology outside of a traditional museum environment: people can shift soil or sit back and read about it in numerous academic and popular books, in magazines, and digitally on the internet. This chapter discusses this new digital environment by describing and analysing three events in British burial archaeology which deliberately sought coverage online and within global media. These are: 1) the burial campaign which was instrumental in raising the profile of the reburial problem in England; 2) the discovery of a cow and woman buried in the same grave in a fifth- and sixth-century cemetery at Oakington, Cambridgeshire; 3) the investigation of King Richard III’s final resting place in the city of Leicester. One of us was instrumental in publicizing the first two events; neither of us was involved in the third. We will refer also to a recent case in East Anglia where negative media publicity came unsought by the archaeologists concerned. In the mid-twentieth century, archaeology found a place in mass broadcasting and early shows like Animal, Vegetable and Mineral or Chronicle captured the public imagination (Bailey 2010).
Criminologists studying the causes of juvenile crime, and the more modern brand of sociologist studying the process of becoming deviant, rarely invoke the concepts of responsibility and irresponsibility. This is in marked contrast to philosophers, lawyers, politicians and laymen debating what to do about juvenile crime, for whom the question of whether or not the young offender is responsible is crucial. Social scientists tend to feel that to enter the debate is to abandon their scientific neutrality, and so they steer clear of it. But in so doing, they considerably reduce the relevance of their researches to the policy debate about juvenile crime, and it is left to laymen to assume or decide for themselves what are the implications of criminological and sociological researches for the responsibility or lack of it of the young offender; frequently they assume that any social scientific explanation renders the actor not responsible for his actions (a logically curious deduction, but one which social scientists by their silence do little to assuage).
The aim of this research is a practical method to draw cable plans of complex machines. Such plans consist of electronic components and cables connecting specific ports of the components. Since the machines are configured for each client individually, cable plans need to be drawn automatically. The drawings must be well readable so that technicians can use them to debug the machines. In order to model plug sockets, we introduce port groups; within a group, ports can change their position (which we use to improve the aesthetics of the layout), but together the ports of a group must form a contiguous block. We approach the problem of drawing such cable plans by extending the well-known Sugiyama framework such that it incorporates ports and port groups. Since the framework assumes directed graphs, we propose several ways to orient the edges of the given undirected graph. We compare these methods experimentally, both on real-world data and synthetic data that carefully simulates real-world data. We measure the aesthetics of the resulting drawings by counting bends and crossings. Using these metrics, we compare our approach to Kieler [JVLC 2014], a library for drawing graphs in the presence of port constraints.
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