Figure 1: DeepSDF represents signed distance functions (SDFs) of shapes via latent code-conditioned feed-forward decoder networks. Above images are raycast renderings of DeepSDF interpolating between two shapes in the learned shape latent space. Best viewed digitally. AbstractComputer graphics, 3D computer vision and robotics communities have produced multiple approaches to representing 3D geometry for rendering and reconstruction. These provide trade-offs across fidelity, efficiency and compression capabilities. In this work, we introduce DeepSDF, a learned continuous Signed Distance Function (SDF) representation of a class of shapes that enables high quality shape representation, interpolation and completion from partial and noisy 3D input data. DeepSDF, like its classical counterpart, represents a shape's surface by a continuous volumetric field: the magnitude of a point in the field represents the distance to the surface boundary and the sign indicates whether the region is inside (-) or outside (+) of the shape, hence our representation implicitly encodes a shape's boundary as the zero-level-set of the learned function while explicitly representing the classification of space as being part of the shapes interior or not. While classical SDF's both in analytical or discretized voxel form typically represent the surface of a single shape, DeepSDF can represent an entire class of shapes. Furthermore, we show stateof-the-art performance for learned 3D shape representation and completion while reducing the model size by an order of magnitude compared with previous work. † Work performed during internship at Facebook Reality Labs.
We present Habitat, a platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation. Specifically, Habitat consists of: (i) Habitat-Sim: a flexible, high-performance 3D simulator with configurable agents, sensors, and generic 3D dataset handling. Habitat-Sim is fast -when rendering a scene from Matterport3D, it achieves several thousand frames per second (fps) running single-threaded, and can reach over 10,000 fps multi-process on a single GPU. (ii) Habitat-API: a modular high-level library for end-toend development of embodied AI algorithms -defining tasks (e.g. navigation, instruction following, question answering), configuring, training, and benchmarking embodied agents.These large-scale engineering contributions enable us to answer scientific questions requiring experiments that were till now impracticable or 'merely' impractical. Specifically, in the context of point-goal navigation: (1) we revisit the comparison between learning and SLAM approaches from two recent works [20,16] and find evidence for the opposite conclusion -that learning outperforms SLAM if scaled to an order of magnitude more experience than previous investigations, and (2) we conduct the first cross-dataset generalization experiments {train, test} × {Matterport3D, Gibson} for multiple sensors {blind, RGB, RGBD, D} and find that only agents with depth (D) sensors generalize across datasets. We hope that our open-source platform and these findings will advance research in embodied AI. * Denotes equal contribution.
Objects and structures within man-made environments typically exhibit a high degree of organization in the form of orthogonal and parallel planes. Traditional approaches to scene representation exploit this phenomenon via the somewhat restrictive assumption that every plane is perpendicular to one of the axes of a single coordinate system. Known as the Manhattan-World model, this assumption is widely used in computer vision and robotics. The complexity of many real-world scenes, however, necessitates a more flexible model. We propose a novel probabilistic model that describes the world as a mixture of Manhattan frames: each frame defines a different orthogonal coordinate system. This results in a more expressive model that still exploits the orthogonality constraints. We propose an adaptive Markov-Chain Monte-Carlo sampling algorithm with Metropolis-Hastings split/merge moves that utilizes the geometry of the unit sphere. We demonstrate the versatility of our Mixture-of-Manhattan-Frames model by describing complex scenes using depth images of indoor scenes as well as aerial-LiDAR measurements of an urban center. Additionally, we show that the model lends itself to focal-length calibration of depth cameras and to plane segmentation.
No abstract
Figure 1: StereoDRNet enables estimation of high quality depth maps that opens the door to high quality reconstruction by passive stereo video. In this figure we compare the output from dense reconstruction [15] built form depth maps generated by StereoDRNet, PSMNet [2] and a structured light system [25] (termed Ground Truth). We report and visualize point-toplane distance RMS error on the reconstructed meshes with respect to the ground truth demonstrating the improvement in reconstruction over the state-of-the-art. AbstractWe propose a system that uses a convolution neural network (CNN) to estimate depth from a stereo pair followed by volumetric fusion of the predicted depth maps to produce a 3D reconstruction of a scene. Our proposed depth refinement architecture, predicts view-consistent disparity and occlusion maps that helps the fusion system to produce geometrically consistent reconstructions. We utilize 3D dilated convolutions in our proposed cost filtering network that yields better filtering while almost halving the computational cost in comparison to state of the art cost filtering architectures. For feature extraction we use the Vortex Pooling architecture [26]. The proposed method achieves state of the art results in KITTI 2012, KITTI 2015 and ETH 3D stereo benchmarks. Finally, we demonstrate that our system is able to produce high fidelity 3D scene reconstructions that outperforms the state of the art stereo system.
Abstract-Drift of the rotation estimate is a well known problem in visual odometry systems as it is the main source of positioning inaccuracy. We propose three novel algorithms to estimate the full 3D rotation to the surrounding Manhattan World (MW) in as short as 20 ms using surface-normals derived from the depth channel of a RGB-D camera. Importantly, this rotation estimate acts as a structure compass which can be used to estimate the bias of an odometry system, such as an inertial measurement unit (IMU), and thus remove its angular drift. We evaluate the run-time as well as the accuracy of the proposed algorithms on groundtruth data. They achieve zerodrift rotation estimation with RMSEs below 3.4• by themselves and below 2.8• when integrated with an IMU in a standard extended Kalman filter (EKF). Additional qualitative results show the accuracy in a large scale indoor environment as well as the ability to handle fast motion. Selected segmentations of scenes from the NYU depth dataset demonstrate the robustness of the inference algorithms to clutter and hint at the usefulness of the segmentation for further processing.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.