Abstract-We present in this paper a new multimodal corpus of spontaneous collaborative and affective interactions in French: RECOLA, which is being made available to the research community. Participants were recorded in dyads during a video conference while completing a task requiring collaboration. Different multimodal data, i.e., audio, video, ECG and EDA, were recorded continuously and synchronously. In total, 46 participants took part in the test, for which the first 5 minutes of interaction were kept to ease annotation. In addition to these recordings, 6 annotators measured emotion continuously on two dimensions: arousal and valence, as well as social behavior labels on five dimensions. The corpus allowed us to take self-report measures of users during task completion. Methodologies and issues related to affective corpus construction are briefly reviewed in this paper. We further detail how the corpus was constructed, i.e., participants, procedure and task, the multimodal recording setup, the annotation of data and some analysis of the quality of these annotations.
This article examined the effects of product aesthetics on several outcome variables in usability tests. Employing a computer simulation of a mobile phone, 60 adolescents (14-17 yrs) were asked to complete a number of typical tasks of mobile phone users. Two functionally identical mobile phones were manipulated with regard to their visual appearance (highly appealing vs not appealing) to determine the influence of appearance on perceived usability, performance measures and perceived attractiveness. The results showed that participants using the highly appealing phone rated their appliance as being more usable than participants operating the unappealing model. Furthermore, the visual appearance of the phone had a positive effect on performance, leading to reduced task completion times for the attractive model. The study discusses the implications for the use of adolescents in ergonomic research.
Powder diffraction patterns of ordered mesoporous materials are simulated with a newly developed program, which allows investigation of the influence of any desired matter distribution in the unit cell on the diffraction pattern. The simulation process can be subdivided into two major steps. First, a unit cell is generated from SiO2 and, optionally, other building units. A weighted random placement of atoms is used to simulate the distribution of different atoms in different parts of the unit cell. This is done by a Fermi-type function, by which the probability of finding an atom on a site depends on the distance of a point from the center of a pore, leading to a smooth, continuous transition from wall to pore. Secondly, structure factors and then intensities of reflections are calculated, using the Lorentz correction and a geometric correction for powder data. The use of this program is demonstrated by the simulation of diffraction patterns, mainly for unmodified and modified SBA-15 as well as for MCM-41. Good agreement of simulated and experimental data is observed
An empirical study examined the impact of prototype fidelity on user behaviour, subjective user evaluation and emotion. The independent factors of prototype fidelity (paper prototype, computer prototype, fully operational appliance) and aesthetics of design (high vs. moderate) were varied in a betweensubjects design. The 60 participants of the experiment were asked to complete two typical tasks of mobile phone usage: sending a text message and suppressing a phone number. Both performance data and a number of subjective measures were recorded. The results suggested that task completion time may be overestimated when a computer prototype is being used. Furthermore, users appeared to compensate for deficiencies in aesthetic design by overrating the aesthetic qualities of reduced fidelity prototypes. Finally, user emotions were more positively affected by the operation of the more attractive mobile phone than by the less appealing one.
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