This paper presents ORB-SLAM, a feature-based monocular SLAM system that operates in real time, in small and large, indoor and outdoor environments. The system is robust to severe motion clutter, allows wide baseline loop closing and relocalization, and includes full automatic initialization. Building on excellent algorithms of recent years, we designed from scratch a novel system that uses the same features for all SLAM tasks: tracking, mapping, relocalization, and loop closing. A survival of the fittest strategy that selects the points and keyframes of the reconstruction leads to excellent robustness and generates a compact and trackable map that only grows if the scene content changes, allowing lifelong operation. We present an exhaustive evaluation in 27 sequences from the most popular datasets. ORB-SLAM achieves unprecedented performance with respect to other state-of-the-art monocular SLAM approaches. For the benefit of the community, we make the source code public.
Abstract-We present ORB-SLAM2 a complete SLAM system for monocular, stereo and RGB-D cameras, including map reuse, loop closing and relocalization capabilities. The system works in real-time on standard CPUs in a wide variety of environments from small hand-held indoors sequences, to drones flying in industrial environments and cars driving around a city. Our back-end based on bundle adjustment with monocular and stereo observations allows for accurate trajectory estimation with metric scale. Our system includes a lightweight localization mode that leverages visual odometry tracks for unmapped regions and matches to map points that allow for zero-drift localization. The evaluation on 29 popular public sequences shows that our method achieves state-of-the-art accuracy, being in most cases the most accurate SLAM solution. We publish the source code, not only for the benefit of the SLAM community, but with the aim of being an out-of-the-box SLAM solution for researchers in other fields.
This article presents ORB-SLAM3, the first system able to perform visual, visual-inertial and multimap SLAM with monocular, stereo and RGB-D cameras, using pin-hole and fisheye lens models. The first main novelty is a tightly integrated visualinertial SLAM system that fully relies on maximum a posteriori (MAP) estimation, even during IMU initialization, resulting in real-time robust operation in small and large, indoor and outdoor environments, being two to ten times more accurate than previous approaches. The second main novelty is a multiple map system relying on a new place recognition method with improved recall that lets ORB-SLAM3 survive to long periods of poor visual information: when it gets lost, it starts a new map that will be seamlessly merged with previous maps when revisiting them. Compared with visual odometry systems that only use information from the last few seconds, ORB-SLAM3 is the first system able to reuse in all the algorithm stages all previous information from high parallax co-visible keyframes, even if they are widely separated in time or come from previous mapping sessions, boosting accuracy. Our experiments show that, in all sensor configurations, ORB-SLAM3 is as robust as the best systems available in the literature and significantly more accurate. Notably, our stereo-inertial SLAM achieves an average accuracy of 3.5 cm in the EuRoC drone and 9 mm under quick hand-held motions in the room of TUM-VI dataset, representative of AR/VR scenarios. For the benefit of the community we make public the source code.
Abstract-In this paper, we address the problem of robust data association for simultaneous vehicle localization and map building. We show that the classical gated nearest neighbor approach, which considers each matching between sensor observations and features independently, ignores the fact that measurement prediction errors are correlated. This leads to easily accepting incorrect matchings when clutter or vehicle errors increase. We propose a new measurement of the joint compatibility of a set of pairings that successfully rejects spurious matchings. We show experimentally that this restrictive criterion can be used to efficiently search for the best solution to data association. Unlike the nearest neighbor, this method provides a robust solution in complex situations, such as cluttered environments or when revisiting previously mapped regions.
Abstract-In recent years there have been excellent results in Visual-Inertial Odometry techniques, which aim to compute the incremental motion of the sensor with high accuracy and robustness. However these approaches lack the capability to close loops, and trajectory estimation accumulates drift even if the sensor is continually revisiting the same place. In this work we present a novel tightly-coupled Visual-Inertial Simultaneous Localization and Mapping system that is able to close loops and reuse its map to achieve zero-drift localization in already mapped areas. While our approach can be applied to any camera configuration, we address here the most general problem of a monocular camera, with its well-known scale ambiguity. We also propose a novel IMU initialization method, which computes the scale, the gravity direction, the velocity, and gyroscope and accelerometer biases, in a few seconds with high accuracy. We test our system in the 11 sequences of a recent micro-aerial vehicle public dataset achieving a typical scale factor error of 1% and centimeter precision. We compare to the state-of-the-art in visual-inertial odometry in sequences with revisiting, proving the better accuracy of our method due to map reuse and no drift accumulation.
In this paper we describe a new technique for the creation of featurebased stochastic maps using standard Polaroid sonar sensors. The fundamental contributions of our proposal are: (1) a perceptual grouping process that permits the robust identification and localization of environmental features, such as straight segments and corners, from the sparse and noisy sonar data; (2) a map joining technique that allows the system to build a sequence of independent limited-size stochastic maps and join them in a globally consistent way; (3) a robust mechanism to determine which features in a stochastic map correspond to the same environment feature, allowing the system to update the stochastic map accordingly, and perform tasks such as revisiting and loop closing. We demonstrate the practicality of this approach by building a geometric map of a medium size, real indoor environment, with several people moving around the robot. Maps built from laser data for the same experiment are provided for comparison.
In this paper, we present a hierarchical mapping method that allows us to obtain accurate metric maps of large environments in real time. The lower (or local) map level is composed of a set of local maps that are guaranteed to be statistically independent. The upper (or global) level is an adjacency graph whose arcs are labeled with the relative location between local maps. An estimation of these relative locations is maintained at this level in a relative stochastic map. We propose a close to optimal loop closing method that, while maintaining independence at the local level, imposes consistency at the global level at a computational cost that is linear with the size of the loop. Experimental results demonstrate the efficiency and precision of the proposed method by mapping the Ada Byron building at our campus. We also analyze, using simulations, the precision and convergence of our method for larger loops.
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