Technological advances are motivated, in most cases, for the search for fulfilling a necessity. However, behind of all technological advances, there is at least one person that is developing an adequate technological solution. In this regard, education is a pillar for technological advancements, but also, inspiration, aesthetical appreciation, curiosity, or even the desire to reach a goal. These are reasons why an education that focus on both human and technological aspects is required. With the aim to provide such an education, the STEAM (science, technology, engineering, arts, and math) approach was born. Among the tools used in STEAM-teaching, microcontrollers are basic elements that are affordable for most students. In this chapter, an overview of STEAM education in Mexico and the use of microcontrollers for experimentation under the STEAM philosophy is offered.
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