Games may be fun to play, but do they help students learn? In this position paper, the authors argue that games are an effective mechanism to achieve deep learning and help students retain information, but only if those games are designed appropriately. To support this position, the paper provides a short overview of game-based learning theory, followed by three example training games with which the authors have had success.
This mini-tutorial highlights and conveys key practices in Requirements Engineering that can be applied in daily projects. It synthesizes the essence of six tutorials presented at the RE´13 Tutorial's sessions, and so promotes a great opportunity for a wider audience to learn from practice and have knowledge transfer. Besides that, this session is a great stimulus to increase the global synergy between industry and academia.
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