Cooperative perception represents an important technology to fulfil the higher automation levels of connected and automated mobility (CAM). In cooperative perception, the sensor data, either raw or processed, is shared among neighbour vehicles with the objective of enhancing or complementing the perception obtained by on-board sensors. The vehicle that requests this external perception data needs to have this data quickly. However, it first needs to discover the network address of the neighbour vehicle that wants to connect to. Specially in a dense urban area or in a congested radio channel, an inefficient method for neighbour vehicle discovery could prevent a timely start of the cooperative perception session. This paper describes a novel 5G multi-access edge computing (MEC) solution that that boosts the selection of interesting neighbour vehicles according to a geographical region of interest (ROI) after applying pertinent adjustments considering vehicles dynamics and network communication latencies. In contrast to broadcast-based methods, in the proposed method the vehicles are only sending their periodical position data to a MEC service, which centralises the vehicle discovery requests. The objective of this Vehicle Discovery Service (VDS) is to support the startup of Web Real-Time Communications (WebRTC)-based Extended Sensors CAM applications. The proposed VDS has been validated using a public vehicular traffic dataset evaluating geo-position accuracy. The WebRTC-based streaming pipeline has been validated testing its feasibility for a See-Through video streaming application.The growing amount of available car data brings new opportunities around the automotive industry. Hence, the exploitation of car data is strategic to achieve revenue generation, cost reduction and en-
The reliability and availability of network connectivity, which significantly varies with mobility, is crucial in Connected, Cooperative and Automated Mobility (CCAM). Handover and roaming are the most challenging situations in terms of connectivity of cellular networks, which require switching across cells of the same cellular network or between Public Land Mobile Networks (PLMNs). This paper proposes a set of solutions for vehicular applications to mitigate the impact of mobility in service continuity, including a dual modem solution that reduces the interruption time when switching PLMNs, an adaptive bitrate mechanism for media streaming that increases reliability, a WebRTC server acting as a gateway in media streaming sessions between vehicles, and a MEC discovery and handover method. The proposed solutions have been evaluated executing an Extended Sensors application in several commercial and experimental 5G Non-Standalone (NSA) and Stand Alone (SA) setups with different Multi-access Edge Computing (MEC), edge-cloud and cloud infrastructures to host services. It can be concluded from the results obtained that 5G networks have not yet achieved the required performance for CCAM, and that practitioners need to implement solutions and workarounds, such as the ones proposed in this work, to mitigate the issues. As lessons learnt from the deployment and experimentation, this paper also overviews a detailed set of problems and the proposed solutions that CCAM industry and cellular network stakeholders need to consider.INDEX TERMS 5G, MEC, CCAM, inter-PLMN handover, vehicular communications, testing.
Vehicles shipping sensors for onboard systems are gaining connectivity. This enables information sharing to realize a more comprehensive understanding of the environment. However, peer communication through public cellular networks brings multiple networking hurdles to address, needing in-network systems to relay communications and connect parties that cannot connect directly. Web Real-Time Communication (WebRTC) is a good candidate for media streaming across vehicles as it enables low latency communications, while bringing standard protocols to security handshake, discovering public IPs and transverse Network Address Translation (NAT) systems. However, the endto-end Quality of Service (QoS) adaptation in an infrastructure where transmission and reception are decoupled by a relay, needs a mechanism to adapt the video stream to the network capacity efficiently. To this end, this paper investigates a mechanism to apply changes on resolution, framerate and bitrate by exploiting the Real Time Transport Control Protocol (RTCP) metrics, such as bandwidth and round-trip time. The solution aims to ensure that the receiving onboard system gets relevant information in time. The impact on end-to-end throughput efficiency and reaction time when applying different approaches to QoS adaptation are analyzed in a real 5G testbed.
3DTV can be considered as the biggest technical revolution in TV content creation since the black and white to color transition. However, the big commercial success of current TV market has been produced around the Smart TV concept. Smart TVs connect the TV set to the web and introduce the main home multimedia display in the app world, social networks and content related interactive services. Now, this digital convergence can become the driver for boosting the success of 3DTV industry. In fact, the integration of stereoscopic TV production and Web3D seems to be the next natural step of the hybrid broadband-broadcast services.We propose in this paper a general reference model to allow the convergence of 3DTV and 3D Web by defining a general architecture and some extensions of current Smart TV concepts as well as the related standards.
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