Recent results indicate that the generic descriptors extracted from the convolutional neural networks are very powerful. This paper adds to the mounting evidence that this is indeed the case. We report on a series of experiments conducted for different recognition tasks using the publicly available code and model of the OverFeat network which was trained to perform object classification on ILSVRC13. We use features extracted from the OverFeat network as a generic image representation to tackle the diverse range of recognition tasks of object image classification, scene recognition, fine grained recognition, attribute detection and image retrieval applied to a diverse set of datasets. We selected these tasks and datasets as they gradually move further away from the original task and data the OverFeat network was trained to solve. Astonishingly, we report consistent superior results compared to the highly tuned state-of-the-art systems in all the visual classification tasks on various datasets. For instance retrieval it consistently outperforms low memory footprint methods except for sculptures dataset. The results are achieved using a linear SVM classifier (or L2 distance in case of retrieval) applied to a feature representation of size 4096 extracted from a layer in the net. The representations are further modified using simple augmentation techniques e.g. jittering. The results strongly suggest that features obtained from deep learning with convolutional nets should be the primary candidate in most visual recognition tasks.
This paper addresses the problem of Face Alignment for a single image. We show how an ensemble of regression trees can be used to estimate the face's landmark positions directly from a sparse subset of pixel intensities, achieving super-realtime performance with high quality predictions. We present a general framework based on gradient boosting for learning an ensemble of regression trees that optimizes the sum of square error loss and naturally handles missing or partially labelled data. We show how using appropriate priors exploiting the structure of image data helps with efficient feature selection. Different regularization strategies and its importance to combat overfitting are also investigated. In addition, we analyse the effect of the quantity of training data on the accuracy of the predictions and explore the effect of data augmentation using synthesized data.
This paper provides an extensive study on the availability of image representations based on convolutional networks (ConvNets) for the task of visual instance retrieval. Besides the choice of convolutional layers, we present an efficient pipeline exploiting multi-scale schemes to extract local features, in particular, by taking geometric invariance into explicit account, i.e. positions, scales and spatial consistency. In our experiments using five standard image retrieval datasets, we demonstrate that generic ConvNet image representations can outperform other state-of-the-art methods if they are extracted appropriately.
Evidence is mounting that ConvNets are the best representation learning method for recognition. In the common scenario, a ConvNet is trained on a large labeled dataset and the feed-forward units activation, at a certain layer of the network, is used as a generic representation of an input image. Recent studies have shown this form of representation to be astoundingly effective for a wide range of recognition tasks. This paper thoroughly investigates the transferability of such representations w.r.t. several factors. It includes parameters for training the network such as its architecture and parameters of feature extraction. We further show that different visual recognition tasks can be categorically ordered based on their distance from the source task. We then show interesting results indicating a clear correlation between the performance of tasks and their distance from the source task conditioned on proposed factors. Furthermore, by optimizing these factors, we achieve stateof-the-art performances on 16 visual recognition tasks.
Evidence is mounting that Convolutional Networks (ConvNets) are the most effective representation learning method for visual recognition tasks. In the common scenario, a ConvNet is trained on a large labeled dataset (source) and the feed-forward units activation of the trained network, at a certain layer of the network, is used as a generic representation of an input image for a task with relatively smaller training set (target). Recent studies have shown this form of representation transfer to be suitable for a wide range of target visual recognition tasks. This paper introduces and investigates several factors affecting the transferability of such representations. It includes parameters for training of the source ConvNet such as its architecture, distribution of the training data, etc. and also the parameters of feature extraction such as layer of the trained ConvNet, dimensionality reduction, etc. Then, by optimizing these factors, we show that significant improvements can be achieved on various (17) visual recognition tasks. We further show that these visual recognition tasks can be categorically ordered based on their distance from the source task such that a correlation between the performance of tasks and their distance from the source task w.r.t. the proposed factors is observed.
This paper addresses the problem of human pose estimation, given images taken from multiple dynamic but calibrated cameras. We consider solving this task using a part-based model and focus on the part appearance component of such a model. We use a random forest classifier to capture the variation in appearance of body parts in 2D images. The result of these 2D part detectors are then aggregated across views to produce consistent 3D hypotheses for parts. We solve correspondences across views for mirror symmetric parts by introducing a latent variable. We evaluate our part detectors qualitatively and quantitatively on a dataset gathered from a professional football game.
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, mainly using advanced geometric and dynamic models. In this paper we reverse this process. View based activity recognition serves as an input to a human body location tracker with the ultimate goal of 3D reanimation in mind. We demonstrate that specific human actions can be detected from single frame postures in a video sequence. By recognizing the image of a person's posture as corresponding to a particular key frame from a set of stored key frames, it is possible to map body locations from the key frames to actual frames. This is achieved using a shape matching algorithm based on qualitative similarity that computes point to point correspondence between shapes, together with information about appearance. As the mapping is from fixed key frames, our tracking does not suffer from the problem of having to reinitialise when it gets lost. It is effectively a closed loop. We present experimental results both for recognition and tracking for a sequence of a tennis player.
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