Two less addressed issues of deep reinforcement learning are (1) lack of generalization capability to new target goals, and (2) data inefficiency i.e., the model requires several (and often costly) episodes of trial and error to converge, which makes it impractical to be applied to real-world scenarios. In this paper, we address these two issues and apply our model to the task of target-driven visual navigation. To address the first issue, we propose an actor-critic model whose policy is a function of the goal as well as the current state, which allows to better generalize. To address the second issue, we propose AI2-THOR framework, which provides an environment with highquality 3D scenes and physics engine. Our framework enables agents to take actions and interact with objects. Hence, we can collect a huge number of training samples efficiently.We show that our proposed method (1) converges faster than the state-of-the-art deep reinforcement learning methods, (2) generalizes across targets and across scenes, (3) generalizes to a real robot scenario with a small amount of fine-tuning (although the model is trained in simulation), (4) is end-to-end trainable and does not need feature engineering, feature matching between frames or 3D reconstruction of the environment.The supplementary video can be accessed at the following link: https://youtu.be/SmBxMDiOrvs. arXiv:1609.05143v1 [cs.CV]
There has been a growing interest in exploiting contextual information in addition to local features to detect and localize multiple object categories in an image. Context models can efficiently rule out some unlikely combinations or locations of objects and guide detectors to produce a semantically coherent interpretation of a scene. However, the performance benefit from using context models has been limited because most of these methods were tested on datasets with only a few object categories, in which most images contain only one or two object categories. In this paper, we introduce a new dataset with images that contain many instances of different object categories and propose an efficient model that captures the contextual information among more than a hundred of object categories. We show that our context model can be applied to scene understanding tasks that local detectors alone cannot solve.
Figure 1: Seeing these ordered frames from videos, can you tell whether each video is playing forward or backward? (answer below 1 ). Depending on the video, solving the task may require (a) low-level understanding (e.g. physics), (b) high-level reasoning (e.g. semantics), or (c) familiarity with very subtle effects or with (d) camera conventions. In this work, we learn and exploit several types of knowledge to predict the arrow of time automatically with neural network models trained on large-scale video datasets.
Abstract. Understanding 3D object structure from a single image is an important but difficult task in computer vision, mostly due to the lack of 3D object annotations in real images. Previous work tackles this problem by either solving an optimization task given 2D keypoint positions, or training on synthetic data with ground truth 3D information.In this work, we propose 3D INterpreter Network (3D-INN), an endto-end framework which sequentially estimates 2D keypoint heatmaps and 3D object structure, trained on both real 2D-annotated images and synthetic 3D data. This is made possible mainly by two technical innovations. First, we propose a Projection Layer, which projects estimated 3D structure to 2D space, so that 3D-INN can be trained to predict 3D structural parameters supervised by 2D annotations on real images. Second, heatmaps of keypoints serve as an intermediate representation connecting real and synthetic data, enabling 3D-INN to benefit from the variation and abundance of synthetic 3D objects, without suffering from the difference between the statistics of real and synthesized images due to imperfect rendering. The network achieves state-of-the-art performance on both 2D keypoint estimation and 3D structure recovery. We also show that the recovered 3D information can be used in other vision applications, such as image retrieval.
We address the problem of localizing and estimating the fine-pose of objects in the image with exact 3D models. Our main focus is to unify contributions from the 1970s with recent advances in object detection: use local keypoint detectors to find candidate poses and score global alignment of each candidate pose to the image. Moreover, we also provide a new dataset containing fine-aligned objects with their exactly matched 3D models, and a set of models for widely used objects. We also evaluate our algorithm both on object detection and fine pose estimation, and show that our method outperforms state-of-the art algorithms.
Objects in visual scenes come in a rich variety of transformed states. A few classes of transformation have been heavily studied in computer vision: mostly simple, parametric changes in color and geometry. However, transformations in the physical world occur in many more flavors, and they come with semantic meaning: e.g., bending, folding, aging, etc. The transformations an object can undergo tell us about its physical and functional properties. In this paper, we introduce a dataset of objects, scenes, and materials, each of which is found in a variety of transformed states. Given a novel collection of images, we show how to explain the collection in terms of the states and transformations it depicts. Our system works by generalizing across object classes: states and transformations learned on one set of objects are used to interpret the image collection for an entirely new object class.
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