The assumption of scene rigidity is typical in SLAM algorithms. Such a strong assumption limits the use of most visual SLAM systems in populated real-world environments, which are the target of several relevant applications like service robotics or autonomous vehicles.In this paper we present DynaSLAM, a visual SLAM system that, building on ORB-SLAM2 [1], adds the capabilities of dynamic object detection and background inpainting. DynaSLAM is robust in dynamic scenarios for monocular, stereo and RGB-D configurations. We are capable of detecting the moving objects either by multi-view geometry, deep learning or both. Having a static map of the scene allows inpainting the frame background that has been occluded by such dynamic objects. We evaluate our system in public monocular, stereo and RGB-D datasets. We study the impact of several accuracy/speed trade-offs to assess the limits of the proposed methodology. Dy-naSLAM outperforms the accuracy of standard visual SLAM baselines in highly dynamic scenarios. And it also estimates a map of the static parts of the scene, which is a must for long-term applications in real-world environments.
The problem of 3D layout recovery in indoor scenes has been a core research topic for over a decade. However, there are still several major challenges that remain unsolved. Among the most relevant ones, a major part of the state-of-the-art methods make implicit or explicit assumptions on the scenes -e.g. box-shaped or Manhattan layouts. Also, current methods are computationally expensive and not suitable for real-time applications like robot navigation and AR/VR. In this work we present CFL (Corners for Layout), the first end-to-end model for 3D layout recovery on 360 • images. Our experimental results show that we outperform the state of the art, making less assumptions on the scene than other works, and with lower cost. We also show that our model generalizes better to camera position variations than conventional approaches by using EquiConvs, a convolution applied directly on the spherical projection and hence invariant to the equirectangular distortions.
Single-view depth estimation suffers from the problem that a network trained on images from one camera does not generalize to images taken with a different camera model. Thus, changing the camera model requires collecting an entirely new training dataset. In this work, we propose a new type of convolution that can take the camera parameters into account, thus allowing neural networks to learn calibration-aware patterns. Experiments confirm that this improves the generalization capabilities of depth prediction networks considerably, and clearly outperforms the state of the art when the train and test images are acquired with different cameras.
* CAM-Conv Encoder DecoderCamera Model
Abstract-Dense and accurate 3D mapping from a monocular sequence is a key technology for several applications and still an open research area. This paper leverages recent results on single-view CNN-based depth estimation and fuses them with multi-view depth estimation. Both approaches present complementary strengths. Multi-view depth is highly accurate but only in high-texture areas and high-parallax cases. Singleview depth captures the local structure of mid-level regions, including texture-less areas, but the estimated depth lacks global coherence. The single and multi-view fusion we propose is challenging in several aspects. First, both depths are related by a deformation that depends on the image content. Second, the selection of multi-view points of high accuracy might be difficult for low-parallax configurations. We present contributions for both problems. Our results in the public datasets of NYUv2 and TUM shows that our algorithm outperforms the individual single and multi-view approaches. A video showing the key aspects of mapping in our Single and Multi-view depth proposal is available at https://youtu.be/ipc5HukTb4k.
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