We introduce an extremely scalable and efficient yet simple palette-based image decomposition algorithm. Given an RGB image and set of palette colors, our algorithm decomposes the image into a set of additive mixing layers, each of which corresponds to a palette color applied with varying weight. Our approach is based on the geometry of images in RGBXY-space. This new geometric approach is orders of magnitude more efficient than previous work and requires no numerical optimization. We provide an implementation of the algorithm in 48 lines of Python code. We demonstrate a real-time layer decomposition tool in which users can interactively edit the palette to adjust the layers. After preprocessing, our algorithm can decompose 6 MP images into layers in 20 milliseconds.
In visual communication, text emphasis is used to increase the comprehension of written text and to convey the author's intent. We study the problem of emphasis selection, i.e. choosing candidates for emphasis in short written text, to enable automated design assistance in authoring. Without knowing the author's intent and only considering the input text, multiple emphasis selections are valid. We propose a model that employs end-to-end label distribution learning (LDL) on crowd-sourced data and predicts a selection distribution, capturing the inter-subjectivity (common-sense) in the audience as well as the ambiguity of the input. We compare the model with several baselines in which the problem is transformed to single-label learning by mapping label distributions to absolute labels via majority voting.
Figure 1: Example of SMAA 4x integrated in the Crysis 2 game. The insets show the differences between MLAA [JME * 11], our novel SMAA T2x and 4x algorithms and MSAA 8x as reference. For 1080p frames, the average cost of SMAA T2x is 1.3 ms and 2.6 ms for SMAA 4x, measured on a NVIDIA GeForce GTX 470. AbstractWe present a new image-based, post-processing antialiasing technique, which offers practical solutions to the common, open problems of existing filter-based real-time antialiasing algorithms. Some of the new features include local contrast analysis for more reliable edge detection, and a simple and effective way to handle sharp geometric features and diagonal lines. This, along with our accelerated and accurate pattern classification allows for a better reconstruction of silhouettes. Our method shows for the first time how to combine morphological antialiasing (MLAA) with additional multi/supersampling strategies (MSAA, SSAA) for accurate subpixel features, and how to couple it with temporal reprojection; always preserving the sharpness of the image. All these solutions combine synergies making for a very robust technique, yielding results of better overall quality than previous approaches while more closely converging to MSAA/SSAA references but maintaining extremely fast execution times. Additionally, we propose different presets to better fit the available resources or particular needs of each scenario.
during training. We present extensive quantitative and qualitative evaluation of our method, in addition to user studies, demonstrating generated talking-heads of significantly higher quality compared to prior state-of-theart methods.
Recently, we have seen a growing trend in the design and fabrication of personalized figurines, created by scanning real people and then physically reproducing miniature statues with 3D printers. This is currently a hot topic both in academia and industry, and the printed figurines are gaining more and more realism, especially with state-of-the-art facial scanning technology improving. However, current systems all contain the same limitation - no previous method is able to suitably capture personalized hair-styles for physical reproduction. Typically, the subject's hair is approximated very coarsely or replaced completely with a template model. In this paper we present the first method for stylized hair capture, a technique to reconstruct an individual's actual hair-style in a manner suitable for physical reproduction. Inspired by centuries-old artistic sculptures, our method generates hair as a closed-manifold surface, yet contains the structural and color elements stylized in a way that captures the defining characteristics of the hair-style. The key to our approach is a novel multi-view stylization algorithm, which extends feature-preserving color filtering from 2D images to irregular manifolds in 3D, and introduces abstract geometric details that are coherent with the color stylization. The proposed technique fits naturally in traditional pipelines for figurine reproduction, and we demonstrate the robustness and versatility of our approach by capturing several subjects with widely varying hair-styles.
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