Hyper-heuristics aim at interchanging different solvers while solving a problem. The idea is to determine the best approach for solving a problem at its current state. This way, every time we make a move it gets us closer to a solution. The problem changes; so does its state. As a consequence, for the next move, a different solver may be invoked. Hyper-heuristics have been around for almost 20 years. However, combinatorial optimization problems date from way back. Thus, it is paramount to determine whether the efforts revolving around hyper-heuristic research have been targeted at the problems of the highest interest for the combinatorial optimization community. In this work, we tackle such an endeavor. We begin by determining the most relevant combinatorial optimization problems, and then we analyze them in the context of hyper-heuristics. The idea is to verify whether they remain as relevant when considering exclusively works related to hyper-heuristics. We find that some of the most relevant problem domains have also been popular for hyper-heuristics research. Alas, others have not and few efforts have been directed towards solving them. We identify the following problem domains, which may help in furthering the impact of hyper-heuristics: Shortest Path, Set Cover, Longest Path, and Minimum Spanning Tree. We believe that focusing research on ways for solving them may lead to an increase in the relevance and impact that hyperheuristics have on combinatorial optimization problems.
The idea behind hyper-heuristics is to discover some combination of straightforward heuristics to solve a wide range of problems. To be worthwhile, such combination should outperform the single heuristics. This paper presents a GAbased method that produces general hyper-heuristics for the dynamic variable ordering within Constraint Satisfaction Problems. The GA uses a variable-length representation, which evolves combinations of condition-action rules producing hyper-heuristics after going through a learning process which includes training and testing phases. Such hyper-heuristics, when tested with a large set of benchmark problems, produce encouraging results for most of the cases. The testebed is composed of problems randomly generated using an algorithm proposed by Prosser [17].
Crime generates significant losses, both human and economic. Every year, billions of dollars are lost due to attacks, crimes, and scams. Surveillance video camera networks generate vast amounts of data, and the surveillance staff cannot process all the information in real-time. Human sight has critical limitations. Among those limitations, visual focus is one of the most critical when dealing with surveillance. For example, in a surveillance room, a crime can occur in a different screen segment or on a distinct monitor, and the surveillance staff may overlook it. Our proposal focuses on shoplifting crimes by analyzing situations that an average person will consider as typical conditions, but may eventually lead to a crime. While other approaches identify the crime itself, we instead model suspicious behavior—the one that may occur before the build-up phase of a crime—by detecting precise segments of a video with a high probability of containing a shoplifting crime. By doing so, we provide the staff with more opportunities to act and prevent crime. We implemented a 3DCNN model as a video feature extractor and tested its performance on a dataset composed of daily action and shoplifting samples. The results are encouraging as the model correctly classifies suspicious behavior in most of the scenarios where it was tested. For example, when classifying suspicious behavior, the best model generated in this work obtains precision and recall values of 0.8571 and 1 in one of the test scenarios, respectively.
Metaheuristics have become a widely used approach for solving a variety of practical problems. The literature is full of diverse metaheuristics based on outstanding ideas and with proven excellent capabilities. Nonetheless, oftentimes metaheuristics claim novelty when they are just recombining elements from other methods. Hence, the need for a standard metaheuristic model is vital to stop the current frenetic tendency of proposing methods chiefly based on their inspirational source. This work introduces a first step to a generalised and mathematically formal metaheuristic model, which can be used for studying and improving them. This model is based on a scheme of simple heuristics, which perform as building blocks that can be modified depending on the application. For this purpose, we define and detail all components and concepts of a metaheuristic (i.e., its search operators), such as heuristics. Furthermore, we also provide some ideas to take into account for exploring other search operator configurations in the future. To illustrate the proposed model, we analyse search operators from four well-known metaheuristics employed in continuous optimisation problems as a proof-of-concept. From them, we derive 20 different approaches and use them for solving some benchmark functions with different landscapes. Data show the remarkable capability of our methodology for building metaheuristics and detecting which operator to choose depending on the problem to solve. Moreover, we outline and discuss several future extensions of this model to various problem and solver domains.
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