Four-legged mammals are capable of showing a great variety of movement patterns, ranging from a simple walk to more complex movement such as trots and gallops. Imbuing this diversity to quadruped robots is of interest in order to improve both mobility and reach. Within the field of Evolutionary Robotics, Quality Diversity techniques have shown a remarkable ability to produce not only effective, but also highly diverse solutions. When applying this approach to four-legged robots an initial problem is to create viable movement patterns that do not fall. This difficulty stems from the challenging fitness gradient due to the mammalian morphology. In this paper we propose a solution to overcome this problem by implementing incremental evolution within the Quality Diversity framework. This allows us to evolve controllers that become more complex while at the same time utilizing the diversity produced by Quality Diversity. We show that our approach is able to generate high fitness solutions early in the search process, keep these solutions and perform a more open-ended search towards the end of evolution.
Overcoming robotics challenges in the real world requires resilient control systems capable of handling a multitude of environments and unforeseen events. Evolutionary optimization using simulations is a promising way to automatically design such control systems, however, if the disparity between simulation and the real world becomes too large, the optimization process may result in dysfunctional real-world behaviors. In this paper, we address this challenge by considering embodied phase coordination in the evolutionary optimization of a quadruped robot controller based on central pattern generators. With this method, leg phases, and indirectly also inter-leg coordination, are in uenced by sensor feedback. By comparing two very similar control systems we gain insight into how the sensory feedback approach a ects the evolved parameters of the control system, and how the performances di er in simulation, in transferal to the real world, and to di erent realworld environments. We show that evolution enables the design of a control system with embodied phase coordination which is more complex than previously seen approaches, and that this system is capable of controlling a real-world multi-jointed quadruped robot. The approach reduces the performance discrepancy between simulation and the real world, and displays robustness towards new environments.
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