Similar to an effective leader in business, a high-performance sports coach requires qualities beyond technical and tactical acumen, such as leadership and the ability to facilitate a functional leader-follower relationship. Underpinning this dynamic relationship that exists between the coach and athlete is a leader's acumen associated with emotional intelligence (EI). This article aims to highlight the utility of EI for high-performance sport coaches, and provide concrete examples as to how EI might enhance a coaches' ability to lead and direct the production of high-performance with their staff and athletes. First, a brief overview of the link between EI and leadership quality is presented. Second, Mayer and Salovey's (1997) four-branch model of EI (i.e., perceiving, using, understanding, and managing emotions) will be used as a framework for demonstrating how a coach may use such abilities to lead and produce high-performance.
This paper presents a vehicular system simulator, which enables the human player to race a car against three system-controlled cars in a three-dimensional road system. The objective of the vehicular system simulator is not to support defeating the opponent in a car race, but to provide the player with a challenging and enjoyable racing experience. Therefore, it is important that the system simulates human driving behavior and adopts cognitive computing. The paper discusses development of the vehicular system simulator using the artificial intelligence (AI) techniques that are supported in the game engine of Unity. The design and implementation of the vehicular system simulator are presented. The discussion includes some possible extensions of the current version of the system so that it can be adapted to be a simulation system for education purposes
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