This study examined the content of injunctive peer norms (i.e., perceived peer approval) of sexting among Swedish adolescents. Written answers from 808 adolescents ( Mage = 14.22) to an open-ended question about peers’ views of sexting were analyzed qualitatively using content analysis. Eight categories were distinguished for when and why sexting is acceptable or not in the peer group. A substantial share of adolescents believed their peers approve of sexting, especially if sexting occurs within trusted relationships and when all parties have consented. A large share of adolescents described that peers were non-accepting of sexting, emphasizing that it can be spread to others. The participants also suggested that sexting is seen as a gendered phenomenon surrounded by sexual double standards, with girls at more risk of negative consequences. Some participants emphasized the peer view that adolescents sext to seek attention, and some emphasized that sexting is viewed as an enjoyable activity. Several of these categories’ likelihood to be mentioned was related to the adolescents’ age, gender, and prior experience of sexting. We concluded that adolescents might have a hard time navigating the social context of sexting, given the conflicting and gendered messages from peers.
Background: Previous research has shown that addictions to digital media can have negative impact on psychosocial health. Although Internet Gaming Disorder (IGD) has received most scholarly recognition, the potential negative consequences of Social Media Disorder (SMD) have also been found. However, few studies have assessed the symptoms of these two digital media addictions in the same way, making comparisons difficult. The present study aims to fill this gap by investigating differences and similarities regarding how common the symptoms are, sex differences, the suitability of the symptoms, and their association with psychosocial difficulties.Method: A total of 688 university students (63.2% women, Mean age = 25.98) completed a questionnaire measuring symptoms of IGD and SMD, as well as psychosocial difficulties (i.e., psychosomatic symptoms, low self-concept, and social problems).Results: Results showed that 1.2% of the men and 0.9% of the women met the symptom criteria for IGD (non-significant difference), whereas 3.2% men and 2.8% women met the symptom criteria for SMD (non-significant difference). Dimensional analyses indicated that men had higher IGD scores compared to women, whereas the opposite was found for SMD. Symptoms of heavy involvement in digital media (i.e., Preoccupation, Tolerance, Withdrawal, Unsuccessful attempts to control, and Escape) had high sensitivity, but low positive predictive value (PPV). However, symptoms associated with negative consequences of digital media use (i.e., Loss of interest, Continued excessive use, Deception, and Jeopardizing career/relationships) had low sensitivity, but high PPV. These symptom patterns were similar for IGD and SMD. Meeting the criteria for IGD or SMD as well as being at risk of these disorders were significantly associated with psychosocial difficulties. Symptoms of SMD generally had stronger associations with psychosomatic symptoms compared to symptoms of IGD.Conclusions: We conclude that heavy involvement in digital media seems common among individuals with IGD or SMD, but also among those not meeting the symptom criteria, whereas negative consequences are less common but highly predictive of digital media addictions once present. Further attention to SMD is warranted, as it seems more common than IGD and also seems to be equally or more strongly associated with psychosocial difficulties.
Previous reviews have often shown a link between digital media ADHD symptom levels. However, longitudinal studies are needed to find stronger evidence of a causal effect as well as to determine the direction of effects. The aim of the present review (PROSPERO CRD42021262695) was therefore to provide a systematic review of studies meeting the following inclusion criteria: (1) include longitudinal data investigating associations between digital media (i.e., gaming and social media) and later ADHD symptoms or vice versa, (2) be published within the past 10 years (i.e., 2011 until June 2021), (3) be published in a peer-reviewed journal in English, and (4) include children or adolescents (age 0–17 years). After a systematic search in the Web of Science and PsycInfo databases, we included 28 studies, all with adequate or high quality. Results showed support for reciprocal associations between digital media and ADHD symptoms, with associations being more consistent for problematic use of digital media than for screen time. Thus, children with ADHD symptoms appear more vulnerable to developing high or problematic use of digital media (i.e., selection effects), and digital media also have effects on later ADHD symptom levels, either because of specific characteristics of digital media or because of indirect effects on, for example, sleep and social relations (i.e., media effects). However, it should be emphasized that further studies investigating potential moderators and mediators are needed if we are to better understand the complex associations between digital media and ADHD symptom levels.
Currently, there is no screening instrument available for assessing both internet gaming disorder (IGD) and social media disorder (SMD). This study aimed to examine the reliability and factor structure of a new screening instrument for adolescents and adults, the Gaming and Social Media Questionnaire (GSMQ-9), and to investigate its association with psychosocial outcomes (i.e., psychosomatic problems, self-concept, and social problems for adults and quality of life for adolescents). Survey data were collected from 995 university students and 626 adolescents. Results showed that a two-factor solution, representing Heavy Involvement and Negative Consequences, had a better model fit compared to a one-factor solution for both IGD and SMD and for both adolescents and adults. The internal consistency was acceptable, and the test-retest reliability was excellent. Negative Consequences were significantly more strongly related to all psychosocial outcomes compared to Heavy Involvement. The proportion of participants meeting the DSM-5 symptom criteria according to self-ratings on the GSMQ-9 was 1.4% (adolescents) and 1.8% (adults) for IGD and 2.6% (adolescents) and 4.0% (adults) for SMD. Conclusively, the GSMQ-9 appears to be a reliable two-factor screening instrument for IGD and SMD among adults and adolescents.
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