Visualization and visual analysis play important roles in exploring, analyzing, and presenting scientific data. In many disciplines, data and model scenarios are becoming multifaceted: data are often spatiotemporal and multivariate; they stem from different data sources (multimodal data), from multiple simulation runs (multirun/ensemble data), or from multiphysics simulations of interacting phenomena (multimodel data resulting from coupled simulation models). Also, data can be of different dimensionality or structured on various types of grids that need to be related or fused in the visualization. This heterogeneity of data characteristics presents new opportunities as well as technical challenges for visualization research. Visualization and interaction techniques are thus often combined with computational analysis. In this survey, we study existing methods for visualization and interactive visual analysis of multifaceted scientific data. Based on a thorough literature review, a categorization of approaches is proposed. We cover a wide range of fields and discuss to which degree the different challenges are matched with existing solutions for visualization and visual analysis. This leads to conclusions with respect to promising research directions, for instance, to pursue new solutions for multirun and multimodel data as well as techniques that support a multitude of facets.
Fig. 1. A cluster identification task was performed and evaluated in four different visualization design spaces. Two screen-based methods, namely a scatterplot matrix (a) and a 3D scatterplot in a cube (b), and two visualizations in a VR environment: a 3D scatterplot on a virtual table (c) and a room-sized scatterplot (d). Gray lines emphasize transitions between visualization design spaces.Abstract-Recent developments in technology encourage the use of head-mounted displays (HMDs) as a medium to explore visualizations in virtual realities (VRs). VR environments (VREs) enable new, more immersive visualization design spaces compared to traditional computer screens. Previous studies in different domains, such as medicine, psychology, and geology, report a positive effect of immersion, e.g., on learning performance or phobia treatment effectiveness. Our work presented in this paper assesses the applicability of those findings to a common task from the information visualization (InfoVis) domain. We conducted a quantitative user study to investigate the impact of immersion on cluster identification tasks in scatterplot visualizations. The main experiment was carried out with 18 participants in a within-subjects setting using four different visualizations, (1) a 2D scatterplot matrix on a screen, (2) a 3D scatterplot on a screen, (3) a 3D scatterplot miniature in a VRE and (4) a fully immersive 3D scatterplot in a VRE. The four visualization design spaces vary in their level of immersion, as shown in a supplementary study. The results of our main study indicate that task performance differs between the investigated visualization design spaces in terms of accuracy, efficiency, memorability, sense of orientation, and user preference. In particular, the 2D visualization on the screen performed worse compared to the 3D visualizations with regard to the measured variables. The study shows that an increased level of immersion can be a substantial benefit in the context of 3D data and cluster detection.
In this paper we present a new approach to the interactive visual analysis of time-dependent scientific databoth from measurements as well as from computational simulation -by visualizing a scalar function over time for each of tenthousands or even millions of sample points. In order to cope with overdrawing and cluttering, we introduce a new four-level method of focus+context visualization. Based on a setting of coordinated, multiple views (with linking and brushing), we integrate three different kinds of focus and also the context in every single view. Per data item we use three values (from the unit interval each) to represent to which degree the data item is part of the respective focus level. We present a color compositing scheme which is capable of expressing all three values in a meaningful way, taking semantics and their relations amongst each other (in the context of our multiple linked view setup) into account. Furthermore, we present additional image-based postprocessing methods to enhance the visualization of large sets of function graphs, including a texture-based technique based on line integral convolution (LIC). We also propose advanced brushing techniques which are specific to the timedependent nature of the data (in order to brush patterns over time more efficiently). We demonstrate the usefulness of the new approach in the context of medical perfusion data.
Abstract-Geometry generators are commonly used in video games and evaluation systems for computer vision to create geometric shapes such as terrains, vegetation or airplanes. The parameters of the generator are often sampled automatically which can lead to many similar or unwanted geometric shapes. In this paper, we propose a novel visual exploration approach that combines the abstract parameter space of the geometry generator with the resulting 3D shapes in a composite visualization. Similar geometric shapes are first grouped using hierarchical clustering and then nested within an illustrative parallel coordinates visualization. This helps the user to study the sensitivity of the generator with respect to its parameter space and to identify invalid parameter settings. Starting from a compact overview representation, the user can iteratively drill-down into local shape differences by clicking on the respective clusters. Additionally, a linked radial tree gives an overview of the cluster hierarchy and enables the user to manually split or merge clusters. We evaluate our approach by exploring the parameter space of a cup generator and provide feedback from domain experts.
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