This study compared basketball training and match demands between player roles (starters, in-rotation bench players, out-rotation bench players) and between competition levels (semi-professional, professional). Thirty-seven players from one professional women’s team, one semi-professional women’s team, and one semi-professional men’s team wore accelerometers during training and matches throughout a competitive season. All teams were used for player role comparisons and the women’s teams were used to compare competition levels. Match and training session average intensity and volume, and durations of relative exercise intensities (inactive, light, moderate-vigorous, maximal, supramaximal) were calculated. Compared to out-rotation bench players, starters experienced twice the average match intensity and volume, spent 50% less match time being inactive, and spent 1.7–4.2× more match time in all other activity categories (p < 0.01). Compared to in-rotation bench players, starters experienced 1.2× greater average match intensity and volume, spent 17% less match time being inactive, and spent 1.4–1.5× more match time performing moderate-vigorous and maximal activity (p < 0.01). No differences in match demands were found between women’s competition levels, however the professional team experienced double the cumulative weekly training volume of the semi-professional team and spent 1.6–2.1× more cumulative weekly time in all activity categories (p < 0.01). To improve performance and reduce injury risk, players should prepare for the greatest match demands they could encounter during a season while considering potential changes to their role. Additionally, players might need their training volume managed when transitioning from a semi-professional to a professional season to reduce the injury risk from sharp increases in training demands.
Basketball competitions often include a scheduled regular season followed by knock-out finals. Understanding training and match demands through the season can help optimize performance and reduce injury risk. This study investigated whether training and/or match demands differed between the regular season and finals, and whether these differences were dependent on player role. Average session intensity and volume and durations of relative exercise intensities (inactive, light, moderate-vigorous, maximal, supramaximal) were quantified during training sessions and matches using accelerometry in two semi-professional basketball teams (n = 23; 10 women, 13 men). Training and match demands were compared between the regular season (training: 445 observations; matches: 387 observations) and finals (training: 113 observations, matches: 75 observations) with consideration of player role (starters, in-rotation bench, out-rotation bench). During finals matches, starters received 4.4 min more playing time (p = 0.03), performed 14% more absolute maximal activity (p < 0.01) and had 8% less relative inactive time (p = 0.02) when compared to the regular season. Out-rotation bench players received 2.1 min less playing time (p < 0.01), performed 33% less absolute maximal activity (p = 0.01) and 57% less absolute supramaximal activity (p < 0.01) in finals when compared to the regular season. During finals training sessions, average training intensity was 5% higher (p = 0.02), absolute moderate-vigorous activity was 3% higher (p = 0.04), relative maximal activity was 12% higher (p < 0.01), and relative inactive time was 5% lower (p = 0.03) when compared to the regular season. These findings suggest starters need to be physically prepared for greater match demands during finals, while out-rotation bench players should supplement their training during finals with extra supramaximal activity to maintain their conditioning levels for matches.
This study aimed to develop an automated method to detect live play periods from accelerometry-derived relative exercise intensity in basketball, and to assess the criterion validity of this method. Relative exercise intensity (% oxygen uptake reserve) was quantified for two men's semi-professional basketball matches. Live play period durations were automatically determined using a moving average sample window and relative exercise intensity threshold, and manually determined using annotation of video footage. The sample window duration and intensity threshold were optimised to determine the input parameters for the automated method that would result in the most similarity to the manual method. These input parameters were used to compare the automated and manual active play period durations in another men's semi-professional match and a women's professional match to assess the criterion validity of the automated method. The optimal input parameters were a 9-s sample window and relative exercise intensity threshold of 31% oxygen uptake reserve. The automated method showed good relative (ρ = 0.95–0.96 and ICC = 0.96–0.98, p < 0.01) and absolute (median bias = 0 s) agreement with the manual method. These findings support the use of an automated method using accelerometry-derived relative exercise intensity and a moving average sample window to detect live play periods in basketball.
Palmer, JA, Landers, G, Buttfield, A, and Polglaze, T. Physical demands of elite women's Ultimate Frisbee between halves and across matches in an international tournament. J Strength Cond Res 36(3): 838-844, 2022-To quantify the physical match demands of elite women's Ultimate Frisbee across a tournament, elite female Ultimate players (N 5 9) from the Australian Under 24 Women's team wore global positioning system units in all 12 matches of the 2018 Under 24 World Championship competition. Temporal, displacement, and energetic parameters were obtained. Distribution of activity above and below a generic speed threshold (12.42 km•h 21 ) and its equivalent metabolic power value (16.02 W•kg 21 ) were determined. Players spent 12:44 6 6:41 min:s on the field, covered 1,559 6 741 m and expended 8.95 6 4.21 kJ•kg 21 during a match. The mean stint duration was 2:00 6 0:48 min:s, mean bench duration was 13:25 6 7:05 min:s, and work-to-recovery ratio was 0.22 6 0.11. Players performed 57 6 27 high-speed runs per match and 45 6 20 high-accelerations. Mean match speed was 127 6 18 m•min 21 , mean metabolic power was 12.2 6 1.7 W•kg 21 , and mean intermittency index was 1.24 6 0.04. No differences were found between halves for any parameters. Compared with the first 4 matches, the last 4 matches were shorter and more intense (p , 0.05). At the international level, Ultimate is an intense and highly intermittent sport, characterized by brief playing stints interspersed with long periods of recovery, which allow playing intensity to be maintained throughout a match and elevated in the latter stages of a tournament. The information gained from this research can be used to guide the creation of Ultimate-specific conditioning programs for elite female players.
The aim of this study was to determine if residual neuromuscular fatigue influenced subsequent match and training activity in professional women's basketball. Prior to matches and training sessions throughout a season, players performed countermovement jumps while wearing a magnetic, angular rate and gravity (acceleration) sensor on their upper back. Flight time to contraction time ratio was used to determine neuromuscular performance and to identify neuromuscular fatigue. Average session intensity and volume, the proportion of live time spent in different intensity bands (matches), and absolute and relative time spent in different intensity bands (training) were quantified using accelerometry. Residual neuromuscular fatigue was deemed to be present when the decrement in neuromuscular performance relative to preseason baseline was greater than the smallest worthwhile change. Players displayed residual neuromuscular fatigue before 16% of matches and 33% of training sessions. When players were fatigued prior to matches, the proportion of live time undertaking supramaximal activity was 5.7% less (p = 0.02) and moderate-vigorous activity was 3.7% more than when not fatigued (p = 0.02). When fatigued prior to training, the players displayed a 2.6% decrement in average intensity (p = 0.02), 2.8% decrement in absolute (p = 0.01) and 5.0% decrement in relative (p = 0.01) maximal activity, as well as 13.3% decrement in absolute (p < 0.01) and 6.8% decrement in relative (p < 0.01) supramaximal activity when compared to not being fatigued. These findings suggest that residual neuromuscular fatigue influences players' ability to perform supramaximal activity, which highlights the importance of monitoring neuromuscular performance throughout a professional season. Highlights. Residual neuromuscular fatigue can influence the amount of supramaximal activity players perform in a subsequent training session or match. . Practices should be implemented to minimise residual neuromuscular fatigue carried into matches while maintaining a sufficient training volume to elicit physiological adaptations. . MARG sensors can be used as an affordable and time-efficient tool for regularly monitoring countermovement jump-derived neuromuscular fatigue.
The aim of this observational study was to determine if on-court activity and match statistics differed between periods of scoring streaks and regular play in basketball. Thirty-seven basketballers including professional women, semi-professional women and semi-professional men wore accelerometers during competitive matches throughout a season. Accelerometry-derived live-time individual on-court exercise intensity and team game-related statistics were compared between scoring streaks (periods of play where the teams participating in the study scored at least three times in a row), streaks against (periods of play where the opposition teams scored at least three times in a row) and regular play. Few differences existed in the average exercise intensity between streak types. During streaks against, there was a 5–15% lower proportion of 2-point attempts, 0.8–1.3 fewer defensive rebounds per minute and 0.3–1.6 fewer shot attempts per minute compared to regular play and scoring streaks, and there were 0.3 fewer offensive rebounds per minute compared to regular play. During scoring streaks, there were 0.5 more defensive rebounds per minute, 1.3 more shot attempts per minute, a 43% greater shooting percentage and a 10% lower proportion of 3-point attempts compared to regular play. To reduce the chances of streaks against, teams should focus on facilitating 2-point shot attempts and consider implementing a 3:1 ratio of 2-point to 3-point attempts to maximize scoring success, and they should focus on winning rebounds to facilitate more shot attempts.
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