Moving point object data can be analyzed through the discovery of patterns. We consider the computational efficiency of detecting four such spatio-temporal patterns, namely flock, leadership, convergence, and encounter, as defined by Laube et al., 2004. These patterns are large enough subgroups of the moving point objects that exhibit similar movement in the sense of direction, heading for the same location, and/or proximity. By the use of techniques from computational geometry, including approximation algorithms, we improve the running time bounds of existing algorithms to detect these patterns.
Abstract. Data representing moving objects is rapidly getting more available, especially in the area of wildlife GPS tracking. It is a central belief that information is hidden in large data sets in the form of interesting patterns. One of the most common spatio-temporal patterns sought after is flocks. A flock is a large enough subset of objects moving along paths close to each other for a certain pre-defined time. We give a new definition that we argue is more realistic than the previous ones, and by the use of techniques from computational geometry we present fast algorithms to detect and report flocks. The algorithms are analysed both theoretically and experimentally.
A trajectory is a sequence of locations, each associated with a timestamp, describing the movement of a point. Trajectory data is becoming increasingly available and the size of recorded trajectories is getting larger. In this paper we study the problem of compressing planar trajectories such that the most common spatio-temporal queries can still be answered approximately after the compression has taken place. In the process, we develop an implementation of the Douglas-Peucker path-simplification algorithm which works efficiently even in the case where the polygonal path given as input is allowed to self-intersect. For a polygonal path of size n, the processing time is O(n log k n) for k = 2 or k = 3 depending on the type of simplification.
The Euclidean k-center problem is a classical problem that has been extensively studied in computer science. Given a set G of n points in Euclidean space, the problem is to determine a set C of k centers (not necessarily part of G) such that the maximum distance between a point in G and its nearest neighbor in C is minimized. In this paper we study the corresponding (k, )-center problem for polygonal curves under the Fréchet distance, that is, given a set G of n polygonal curves in R d , each of complexity m, determine a set C of k polygonal curves in R d , each of complexity , such that the maximum Fréchet distance of a curve in G to its closest curve in C is minimized. In their 2016 paper, Driemel, Krivošija, and Sohler give a near-linear time (1 + ε)approximation algorithm for one-dimensional curves, assuming that k and are constants. In this paper, we substantially extend and improve the known approximation bounds for curves in dimension 2 and higher. Our analysis thus extends to application-relevant input data such as GPS-trajectories and protein backbones. We show that, if is part of the input, then there is no polynomial-time approximation scheme unless P = NP. Our constructions yield different bounds for one and two-dimensional curves and the discrete and continuous Fréchet distance. In the case of the discrete Fréchet distance on two-dimensional curves, we show hardness of approximation within a factor close to 2.598. This result also holds when k = 1, and the NP-hardness extends to the case that = ∞, i.e., for the problem of computing the minimum-enclosing ball under the Fréchet distance. Finally, we observe that a careful adaptation of Gonzalez' algorithm in combination with a curve simplification yields a 3-approximation in any dimension, provided that an optimal simplification can be computed exactly. We conclude that our approximation bounds are close to being tight.
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