Embedded systems, with their tight technology integration, and multiple requirements and stakeholders, are characterized by tightly interrelated processes, information and tools. Embedded systems will as a consequence be described by multiple, heterogeneous and interrelated descriptions such as for example requirements documents, design and analysis models, software and hardware descriptions. We refer to a system designed this way as a multi-view (MV) system.The main contribution of this paper is a characterization of model-based approaches to MV systems. The characterization takes three main perspectives for the relations between viewpoints: semantic relations (content), relations over time (process), and manipulation of views (operations). We complement these perspectives by investigating MV system challenges and by a survey of related approaches. The characterization aims to provide a basis for a better understanding, design and implementation of MV systems, and thereby to overcome the current fragmented points of view on integrated multi-view modeling (MVM).
In recent years, many new concepts, methodologies, and tools have emerged, which have made Model Driven Engineering (MDE) more usable, precise and automated. We have earlier proposed a conceptual framework, FTG+PM, that acts as a guide for carrying out model transformations, and as a basis for unifying key MDE practices, namely multiparadigm modelling, meta-modelling, and model transformation. The FTG+PM consists of the Formalism Transformation Graph (FTG) and its complement, the Process Model (PM), and charts activities in the MDE lifecycle such as requirements development, domain-specific design, verification, simulation, analysis, calibration, deployment, code generation, execution, etc. In this paper, we apply the FTG+PM approach to a case study of a power window in the automotive domain. We present a FTG+PM model for the automotive domain, and describe the MDE process we applied based on our experiences with the power window system.
Model-based design can shorten the development time of complex systems by the use of simulation techniques. However, it can be hard to simulate the system as a whole if it is developed in a concurrent fashion by multiple and specialized teams. Co-simulation, with the support of the Functional Mockup Interface (FMI) Standard, is proposed as a way to promote tool interoperability while protecting the intellectual property of subsystems. The standard allows uniform communication between subsystem simulators, but does not state how the inputs and outputs should be interpreted, nor how the subsystems should interact correctly. Semantic adaptations can be quickly made to correct the interactions with subsystem simulators that were produced with different assumptions, and avoid changing those subsystems, their simulators, or the orchestration algorithm that computes the co-simulation. In this work, we explore how to describe common adaptations and what their meaning is in the context of FMI co-simulation. The result is a sound language that enables the implementation of adaptations with minimal effort. A distinct feature is that it describes adaptations for groups of interconnected subsystem simulators in the same way as for a single simulator, and the implementation is itself a simulator, thanks to a sound definition of hierarchical co-simulation. This work paves the way for research into the correct combination and interfacing of different adaptations.
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