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Figure 1: Users wearing a few retro-reflective markers control the full-body motion of avatars by acting out the motion in front of two synchronized cameras. From left to right: walking, running, hopping, jumping, boxing, and Kendo (Japanese sword art). AbstractThis paper introduces an approach to performance animation that employs video cameras and a small set of retro-reflective markers to create a low-cost, easy-to-use system that might someday be practical for home use. The low-dimensional control signals from the user's performance are supplemented by a database of pre-recorded human motion. At run time, the system automatically learns a series of local models from a set of motion capture examples that are a close match to the marker locations captured by the cameras. These local models are then used to reconstruct the motion of the user as a full-body animation. We demonstrate the power of this approach with real-time control of six different behaviors using two video cameras and a small set of retro-reflective markers. We compare the resulting animation to animation from commercial motion capture equipment with a full set of markers.
Abstract. Recovery of three dimensional (3D) shape and motion of non-static scenes from a monocular video sequence is important for applications like robot navigation and human computer interaction. If every point in the scene randomly moves, it is impossible to recover the non-rigid shapes. In practice, many non-rigid objects, e.g. the human face under various expressions, deform with certain structures. Their shapes can be regarded as a weighted combination of certain shape bases. Shape and motion recovery under such situations has attracted much interest. Previous work on this problem [6,4,13] utilized only orthonormality constraints on the camera rotations (rotation constraints). This paper proves that using only the rotation constraints results in ambiguous and invalid solutions. The ambiguity arises from the fact that the shape bases are not unique because their linear transformation is a new set of eligible bases. To eliminate the ambiguity, we propose a set of novel constraints, basis constraints, which uniquely determine the shape bases. We prove that, under the weak-perspective projection model, enforcing both the basis and the rotation constraints leads to a closed-form solution to the problem of non-rigid shape and motion recovery. The accuracy and robustness of our closed-form solution is evaluated quantitatively on synthetic data and qualitatively on real video sequences.
Grafting is an ancient cloning method that has been used widely for thousands of years in agricultural practices. Graft-union development is also an intricate process that involves substantial changes such as organ regeneration and genetic material exchange. However, the molecular mechanisms for graft-union development are still largely unknown. Here, a micrografting method that has been used widely in Arabidopsis was improved to adapt it a smooth procedure to facilitate sample analysis and to allow it to easily be applied to various dicotyledonous plants. The developmental stage of the graft union was characterized based on this method. Histological analysis suggested that the transport activities of vasculature were recovered at 3 days after grafting (dag) and that auxin modulated the vascular reconnection at 2 dag. Microarray data revealed a signal-exchange process between cells of the scion and stock at 1 dag, which re-established the communication network in the graft union. This process was concomitant with the clearing of cell debris, and both processes were initiated by a wound-induced programme. The results demonstrate the feasibility and potential power of investigating various plant developmental processes by this method, and represent a primary and significant step in interpretation of the molecular mechanisms underlying graft-union development.
Abstract. Recovery of three dimensional (3D) shape and motion of non-static scenes from a monocular video sequence is important for applications like robot navigation and human computer interaction. If every point in the scene randomly moves, it is impossible to recover the non-rigid shapes. In practice, many non-rigid objects, e.g. the human face under various expressions, deform with certain structures. Their shapes can be regarded as a weighted combination of certain shape bases. Shape and motion recovery under such situations has attracted much interest. Previous work on this problem [6,4,13] utilized only orthonormality constraints on the camera rotations (rotation constraints). This paper proves that using only the rotation constraints results in ambiguous and invalid solutions. The ambiguity arises from the fact that the shape bases are not unique because their linear transformation is a new set of eligible bases. To eliminate the ambiguity, we propose a set of novel constraints, basis constraints, which uniquely determine the shape bases. We prove that, under the weak-perspective projection model, enforcing both the basis and the rotation constraints leads to a closed-form solution to the problem of non-rigid shape and motion recovery. The accuracy and robustness of our closed-form solution is evaluated quantitatively on synthetic data and qualitatively on real video sequences.
Figure 1: Our system automatically and accurately reconstructs 3D skeletal poses in real time using monocular depth data obtained from a single camera. (top) reference image data; (bottom) the reconstructed poses overlaying depth data. AbstractWe present a fast, automatic method for accurately capturing fullbody motion data using a single depth camera. At the core of our system lies a realtime registration process that accurately reconstructs 3D human poses from single monocular depth images, even in the case of significant occlusions. The idea is to formulate the registration problem in a Maximum A Posteriori (MAP) framework and iteratively register a 3D articulated human body model with monocular depth cues via linear system solvers. We integrate depth data, silhouette information, full-body geometry, temporal pose priors, and occlusion reasoning into a unified MAP estimation framework. Our 3D tracking process, however, requires manual initialization and recovery from failures. We address this challenge by combining 3D tracking with 3D pose detection. This combination not only automates the whole process but also significantly improves the robustness and accuracy of the system. Our whole algorithm is highly parallel and is therefore easily implemented on a GPU. We demonstrate the power of our approach by capturing a wide range of human movements in real time and achieve state-ofthe-art accuracy in our comparison against alternative systems such as Kinect [2012].
Figure 1: Our realtime style generation system automatically transforms an unlabeled, heterogeneous motion sequence into a new style. (top) the input motion in the "neutral" style; (bottom) the output animation in the "proud" style. Note the more energetic arm motions and jump in the stylized motion. AbstractThis paper presents a novel solution for realtime generation of stylistic human motion that automatically transforms unlabeled, heterogeneous motion data into new styles. The key idea of our approach is an online learning algorithm that automatically constructs a series of local mixtures of autoregressive models (MAR) to capture the complex relationships between styles of motion. We construct local MAR models on the fly by searching for the closest examples of each input pose in the database. Once the model parameters are estimated from the training data, the model adapts the current pose with simple linear transformations. In addition, we introduce an efficient local regression model to predict the timings of synthesized poses in the output style. We demonstrate the power of our approach by transferring stylistic human motion for a wide variety of actions, including walking, running, punching, kicking, jumping and transitions between those behaviors. Our method achieves superior performance in a comparison against alternative methods. We have also performed experiments to evaluate the generalization ability of our data-driven model as well as the key components of our system.
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