Predicting where people look in static scenes, a.k.a visual saliency, has received significant research interest recently. However, relatively less effort has been spent in understanding and modeling visual attention over dynamic scenes. This work makes three contributions to video saliency research. First, we introduce a new benchmark, called DHF1K (Dynamic Human Fixation 1K), for predicting fixations during dynamic scene free-viewing, which is a long-time need in this field. DHF1K consists of 1K high-quality elaborately-selected video sequences annotated by 17 observers using an eye tracker device. The videos span a wide range of scenes, motions, object types and backgrounds. Second, we propose a novel video saliency model, called ACLNet (Attentive CNN-LSTM Network), that augments the CNN-LSTM architecture with a supervised attention mechanism to enable fast end-to-end saliency learning. The attention mechanism explicitly encodes static saliency information, thus allowing LSTM to focus on learning a more flexible temporal saliency representation across successive frames. Such a design fully leverages existing large-scale static fixation datasets, avoids overfitting, and significantly improves training efficiency and testing performance. Third, we perform an extensive evaluation of the state-of-the-art saliency models on three datasets : DHF1K, Hollywood-2, and UCF sports. An attribute-based analysis of previous saliency models and cross-dataset generalization are also presented. Experimental results over more than 1.2K testing videos containing 400K frames demonstrate that ACLNet outperforms other contenders and has a fast processing speed (40fps using a single GPU). Our code and all the results are available at https://github.com/wenguanwang/DHF1K.
Video sequences contain rich dynamic patterns, such as dynamic texture patterns that exhibit stationarity in the temporal domain, and action patterns that are non-stationary in either spatial or temporal domain. We show that a spatialtemporal generative ConvNet can be used to model and synthesize dynamic patterns. The model defines a probability distribution on the video sequence, and the log probability is defined by a spatial-temporal ConvNet that consists of multiple layers of spatial-temporal filters to capture spatialtemporal patterns of different scales. The model can be learned from the training video sequences by an "analysis by synthesis" learning algorithm that iterates the following two steps.Step 1 synthesizes video sequences from the currently learned model. Step 2 then updates the model parameters based on the difference between the synthesized video sequences and the observed training sequences. We show that the learning algorithm can synthesize realistic dynamic patterns.
We investigate learning feature-to-feature translator networks by alternating back-propagation as a generalpurpose solution to zero-shot learning (ZSL) problems. It is a generative model-based ZSL framework. In contrast to models based on generative adversarial networks (GAN) or variational autoencoders (VAE) that require auxiliary networks to assist the training, our model consists of a single conditional generator that maps class-level semantic features and Gaussian white noise vector accounting for instance-level latent factors to visual features, and is trained by maximum likelihood estimation. The training process is a simple yet effective alternating backpropagation process that iterates the following two steps: (i) the inferential back-propagation to infer the latent factors of each observed example, and (ii) the learning backpropagation to update the model parameters. We show that, with slight modifications, our model is capable of learning from incomplete visual features for ZSL. We conduct extensive comparisons with existing generative ZSL methods on five benchmarks, demonstrating the superiority of our method in not only ZSL performance but also convergence speed and computational cost. Specifically, our model outperforms the existing state-of-the-art methods by a remarkable margin up to 3.1% and 4.0% in ZSL and generalized ZSL settings, respectively.
This paper studies the cooperative training of two generative models for image modeling and synthesis. Both models are parametrized by convolutional neural networks (ConvNets). The first model is a deep energy-based model, whose energy function is defined by a bottom-up ConvNet, which maps the observed image to the energy. We call it the descriptor network. The second model is a generator network, which is a non-linear version of factor analysis. It is defined by a top-down ConvNet, which maps the latent factors to the observed image. The maximum likelihood learning algorithms of both models involve MCMC sampling such as Langevin dynamics. We observe that the two learning algorithms can be seamlessly interwoven into a cooperative learning algorithm that can train both models simultaneously. Specifically, within each iteration of the cooperative learning algorithm, the generator model generates initial synthesized examples to initialize a finite-step MCMC that samples and trains the energy-based descriptor model. After that, the generator model learns from how the MCMC changes its synthesized examples. That is, the descriptor model teaches the generator model by MCMC, so that the generator model accumulates the MCMC transitions and reproduces them by direct ancestral sampling. We call this scheme MCMC teaching. We show that the cooperative algorithm can learn highly realistic generative models. Index Terms-Deep generative models; Energy-based models; Latent variable models; Bottom-up and top-down convolutional neural networks; Modified contrastive divergence; MCMC teaching !
This paper proposes a 3D shape descriptor network, which is a deep convolutional energy-based model, for modeling volumetric shape patterns. The maximum likelihood training of the model follows an "analysis by synthesis" scheme and can be interpreted as a mode seeking and mode shifting process. The model can synthesize 3D shape patterns by sampling from the probability distribution via MCMC such as Langevin dynamics. The model can be used to train a 3D generator network via MCMC teaching. The conditional version of the 3D shape descriptor net can be used for 3D object recovery and 3D object super-resolution. Experiments demonstrate that the proposed model can generate realistic 3D shape patterns and can be useful for 3D shape analysis.
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